Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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60% positive of 5 · 5 user reviews · Live from Steam
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Paramount Hero is a third-person click-to-move multiplayer game set in an open-world environment. Explore, kill mobs, collect loot, hone your skills, complete quests, and cooperate with (or kill!) other players to become a legendary hero.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 60% on 2026-11-01 → 60% today (5 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Several new emotes were added (/laugh, /shake, /nod, /dance, /bow, /wave). Aggro changes - mobs will now assist each other properly in defense of each other. NOTE: This will definitely effect people who are fighting the townguards, YOU MAY DIE! Some changes to…
New features: Added the much-requested banking feature (see Leopold in the town) which can help protect items you wish to keep across deaths. Added a number of new high-level equipment drops. Bugfixes Added randomness to frostbolt slowdown. Fixed issues where …
Fixes performance of backend navigation which was causing game slowness.
Fixes issue where monsters could be attacked from afar using spells/skills/projectiles, but would not counter-attack. Added confirmation popup when advancing level.
Monsters now factor in line of sight into their aggro (i.e., you can hide from them around corners).
1) fix for infinite stat glitch on death/relevel. Upon next login after deployment, if your stats will be lowered to the expected maximum 2) Fix for disconnection when spamming clicks/moves/cmds 3) Fix for infinite-skeleton bug (you could cast summon skeleton …