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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, it's been a while. The last few months I was constantly trying to figure out how to properly convey my vision throughout the game. I watched testers play and realized there are many places where they find the game complicated, or keep wondering how does…
Greetings, everyone! I’ve been hard at work refining the core experience. This update focuses heavily on combat fluidity, AI behavior, and cleaning up the economy and UI. Here is the full breakdown of what’s changed:🥊 Combat & AI ImprovementsMulti-Attack Logi…
🏃 Physics & MovementBody Composition: I’ve introduced body composition logic. Now, when you're running and pushing into things, your physical build actually matters for the impact.Better Ragdolls: I’ve overhauled the ragdoll system to be much smoother and mor…
Gang Management & EconomyGang Manager AI Overhaul: Fixed a bug where the Gang Manager was displaying incorrect data. Zone-specific top recipes and gang statistics should now reflect accurately.Market Intelligence: Players can now properly view product informat…
v1.97 Update NotesCombat and Body TypesI have overhauled the fighting system so your physical build actually matters. Now, your moveset, how you tackle, and how you defend yourself depend entirely on your character's body type.New Skills Different builds have …
🛠️ Systems & MechanicsPersistent Crafting (Save/Load): The contraband machine now retains its state. If you stop crafting mid-process, the machine will no longer reset; you can pick up exactly where you left off.Tiered Unlock System: Progression is now synced…
Hey!!! It’s been a while.I’ve been playtesting the game since early 2024. These last few months I’ve worked hard on getting the game into a much more playable state. Here’s a short rundown of everything new.1. No loading screens No more walking through the sal…
I'd like to thank everyone who played the playtest and left feedback.The loop to sell contraband was simple: roam the yard, find someone, try to sell. I absolutely hated it. Almost felt dread while playing my own game. I thought long about what I could do to m…
Hello everyone,Six months ago I released the demo. Since then I've received a lot of important feedback from players and I'm truly grateful for all of it. Your feedback has improved the game tremendously and I can't wait for all of you to play the prologue and…
Hello everyone, it's been a long time, almost 6 months after the demo release. I'm gearing up for the next version of the game and I'm really happy with how it turned out. I think the game has shaped up a lot better now, with all the systems coming together. I…
Hello everyone! It has been quite a while since our last Steam update. Due to some personal matters, development was paused for a month after the demo launched, but I have been back at it since December.I’ve been sharing smaller updates on Discord, but today I…
Last two weeks I've been working on improving the usability of the game. The biggest pain point was the UI. It was horrendous. It wasn't something permanent; it was a placeholder, and I was planning on improving it but just didn't get the time as I wanted to p…
Hello! It's been a long time, but an early demo build is now available for all players. I've fixed major game-breaking bugs and progression blockers. Fighting now feels more approachable and smooth, and there is also a tutorial which explains to players what t…
Hello everyone, First, I'd like to apologize for the lack of updates in the last month. I lost someone extremely precious to me, so I needed to take a break to get back to normal. Moving on to the update: Police System We finally have cops in the game now!! Yo…