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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Gas Giant Illuminated by two stars, with independent lighting and shadows from each star.Heyo! It's a bit of a small update this month, which doesn't mean that very little has happened. It's purely that over half of Septembers content (orbits!) is still being …
Sorry all, busy life has me behind on updates this month! We have one update for last month because we overhauled the NPC command menu systems. It is now much smoother to give orders to your crew on the bridge, and we now have the system to add much more detai…
It's been a really, really long year with so many bug fixes and huge changes to core systems. We're extremely close to finalising the demo update, which will go out soon. We just have the video update to complete now. Due to bug fixing being no fun on stream, …
It's been a crazily busy week with us all being away for birthdays, so apologies for the double update. Development Build 0.225.0.52 - New surface scan overlays • Added the ability to list the Medium Range sensors by distance "To Parent" or "To Ship". • Update…
I said at the end of last month's update that by the end of the month, we should be back to normal. I was wrong! Although, Dan is very happily creating again! :D Dan found that while he was putting the galaxy back together, it would be easier to get the volume…
Hello! It may seem like the fixing of the corrupted file is taking forever but we've now actually managed to shoot ahead almost four patches! So time-wise, this has been beneficial. Everything is almost finalised, Dan just needs to put it all back together, ge…
Hey all!It's been a very difficult month. We had some major corrupted files within Unreal engine, which were found when creating the new re-fueling systems. If we'd have needed, we could have rolled back to last months update but luckily, that's not been neede…
June already ːsteamfacepalmːTime flies when you're having fun!Internal Development Build 0.227.0.20 New / ChangesYou can now refuel the ship from the bridge! We don't have volumetric gas giants yet, so for now, you simply need to be within 1.25-1.75 of a gas g…
Hello All!As Captain, you can queue up commands through the holo-display and send them directly to the helm. Sit back and watch your crew explore the galaxy on your orders, step away to your ready room while they scan systems and collect data, or even head to …
Hello all! Apologies for the lack of internal development updates here; I've been told that some of you would like them back. So I'll do a summary of the previous 6 months, and then I will do monthly updates from now on :)First up is the awesome news from toda…
Tech Demo 3Pre-Alpha Build 0.225.0.117Video about this patch is available on YouTubeBack in November 2023, we released Tech Demo 2 (0.224.0.29) during one of Steam’s Next Fests, and it also served as a proof of concept for our then-upcoming Kickstarter campaig…
We've added NPCs to the bridge! Currently, only the Helm and Science Sensors are functional, as other consoles remain inactive.Players can take the Captain's role, use the holo-display to select targets, direct the Science Officer to perform scans or adjust th…
We're a couple of weeks late, but I'd like to say a belated Happy New Year to everyone! It's that time again where we take stock of what we've achieved over the past year, and then look ahead to what we have planned for 2025. In terms of progress, in 2024 we r…
• Toned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible. • Migrated all of the text data from the Sensors UI to the Galaxy-Gen system, so descriptive text for…
• D/E/F/G Decks, Ring 0 - Re-modelled all 3 versions of the stairs in the reactor room so that they fit the new deck heights. • D/E/F/G Decks, Ring 0 - Added new spline-driven railings to the new stairs. • F/G Decks, Ring 1 - Designed and modelled 4 new rubber…
• F Deck, Ring 1, Aft - Updated framework walls. • F Deck, Ring 2, Aft - Updated framework walls. • F Deck, Ring 2, Port, Forward, Starboard - Updated framework walls. • Enabled Cloud Saves on Steam for all game branches, including the current public Demo. • F…
• Fixed several player collision issues around the main crew lift area. • Prepped F Deck for its new framework pieces by removing the existing (incorrectly sized) floor and wall panels. • F Deck, Ring 1, Aft - New framework walls. • F Deck, Ring 1, Port, Forwa…
• Fixed some items on the holo display not layering properly with the glass panels around the bridge. • Renamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button for Display Order. • Renamed the "Displa…
• Renamed the "Display Zoom" titles back to "Display Range" on all 4 sensor modes. • Capped the sorted sector data to 50ly, which has all but completely fixed the per-lightyear hitching. • Improved the Short Range data overlay buttons so that they have clear O…
Hello all! It's been a while since updating via our store page :D We moved to update the dev diaries via the Steam forums after being asked to do it there instead, but it seems that people are missing them that way. So I'll now be posting them the old way and …