Last 7 days
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80% positive of 57 · Very Positive · Live from Steam
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Take charge of a powerful and acrobatic quadcopter and learn to fly it around the mountainous landscape. Rip through the partly-constructed building site, bash into the beach ball, chase cars, or fly up close and personal with an AI plane. Play it solo, or online with friends.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (57 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Enjoy the new Valley level and a few new changes and tweaks.
The City is here, have fun flying it. A little bit more info about the level and a few specifics that just apply to it in this video or watch it here https://youtu.be/RUstuI_hK1o if the inline player doesn't want to work.
A small "oopsie" in the release of 0.54b 4 days ago meant that Steam leaderboards weren't being updated. This is essentially due to the fact that I disable them whilst in my development and testing phase and managed to not turn them back on. They are back now!…
0.53b is live. Aside from the usual bunch of bug fixes, this also brings two new features. The first is individual rates (RC Rate/Superrate/RC expo) for Roll/Pitch/Yaw. Due to the number of rates, the 5-0 keys no longer are used to manipulate them. This is now…
0.52b has been released. The main points of this one include: - Weather Effects - Cooling towers to fly around (and in) - Drive as a car - More gentle default rates on the plane
In the next release of the sim, we'll be looking at making radio/joystick setup easier. So aside from the main radio/joystick setup where you can still calibrate and remap your main stick controls, there's now an Advanced setup page which lets you individually…
I'm just finishing off some refactoring work and created a new "Valley" level. The idea of the Valley is to have denser areas of trees, tunnels and a big bridge to flip through. Here's a short teaser
In the next week or so the 0.55b release will be available which includes a new level: The City. Here's a trailer.
This is a small, but potentially very useful update. There are a LOT of keyboard functions in the sim, and whilst I can generally remember them all, not many other people can. So what we have in this release is the "Quick Menu". From within the Sim (i.e the fl…
0.53b is live. Aside from the usual bunch of bug fixes, this also brings two new features. The first is individual rates (RC Rate/Superrate/RC expo) for Roll/Pitch/Yaw. Due to the number of rates, the 5-0 keys no longer are used to manipulate them. This is now…
Welcome to Quad-Ball, the game of quads and... erm, balls. Ok the concept is simple, you hit the ball with your quad until the ball goes into the goal. But as you progress the levels will become more challenging. The idea here is to go for the best times you c…
Out in a week or two, the 0.52b release will add a whole bunch of weather effects (with the option to keep them disabled if you are playing on a less powerful machine) New objects are provided in the shape of the cooling towers, which based on their size and m…
I just wanted to let you guys know what I'm currently working on for the next release. I've had requests to make the plane flyable for quite a while now (mostly from FPV pilots who liked planes but not quads so much) so it'll be in the game from 0.49b. I'm not…
1 item on Steam, newest first.