Last 7 days
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74% positive of 104 · Mostly Positive · Live from Steam
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FREE TO PLAY: Kidnapped from your everyday life, you find yourself in a large theme park that feels more like an escape room. Solve puzzles, explore 12 themed islands, find resources, use your wits to escape.
Live data from Steam, tracked by SteamPlayerBase.
Works, but may need extra effort. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 74% on 2026-11-01 → 74% today (104 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed level streaming bug that intermittently caused walls and objects to stream in improperly or not stream in at all. Also put workaround to replace the red cube at Inport front door on the pressure plate so player does not get trapped if the cube accidental…
Quick update for Riddle final gate
Modifications to Riddle Island gate puzzles to prevent inadvertent trapping of player behind force field (per “Buttercup” in community discussions) Additional hint notes on Riddle and Grid Islands. Exposed 6 hidden puzzles (per Stasnia in community discussions…
Added barrier above fence in West to prevent inadvertent cube drop behind fence Reactivated arrows for navigation (use either WASD or Arrows) Optimized teleport clouds to be less demanding of performance Additional hints Minor update to options panel
Hi All, Small update that inserts several more hint notes into game that are exposed when you place yourself in "Easier" mode (Keyboard H for hints and thus easier mode, keyboard N for normal play node). Also a few minor non-game breaking bugs fixed. As usual,…
Hi All, Just a small update fixing a couple minor recent bugs. If the UPS door is inadvertently closed while inside UPS building in West due to cube falling off pressure plate, the door can now be opened from the inside by clicking on doorknob (Deadmeat) Elimi…
It has been over 2 years since I released Escapeworld Dilemma. In that time, many have enjoyed the game with positive reviews, and many have discovered that a game developed by a single person will not be AAA quality, but will be a little rough around the edge…
It has been over 2 years since I released Escapeworld Dilemma. In that time, many have enjoyed the game with positive reviews, and many have discovered that a game developed by a single person will not be AAA quality, but will be a little rough around the edge…
With this update, the much-requested Options Panel is now available as an in-game feature (hit the keyboard letter “O” at any time to open the panel). By lowering graphics settings in the Option Panel, lower specification hardware can now run the game. As a re…
I had previously posted 3 walkthrough videos on YouTube covering Inport, Sokolov Island, The Grid and Riddle Island. At the request of several players, I have now posted walkthrough videos for the rest of the game, including the Tram, Refinery, Cliffs, Garages…
After 90 days of play with player feedback on features, bug reports, and fixes of those bugs, Escapeworld Dllemma is now complete, has exited early access, and has been formally released. “Escapeworld Dilemma is a solid puzzle, open-world exploration game … it…