Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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0% positive of 1 · 1 user reviews · Live from Steam
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Explore an endless, procedurally generated cavern and find items in this roguevania-esque platformer.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
You weren't expecting to see news from this game again, were you? The truth is, I wasn't either. But I did realize throughout the months that there were some simple changes I could make to make this game considerably better, even though I'm in my second year o…
This update fixes some layering issues present in version 2.0 and improves the internal code consistency. I mentioned in a community reply a while back that development was slowing down for a while. I'm still in high school, and through some unfortunate happen…
Removed some floating candles Got rid of some random floating question marks Made some things on floor 101 easier to see Fixed some enemies not despawning properly when returning to the surface
This update fixes a number of issues present in version 1.0, including: Multiple floors can be entirely skipped by mashing the space bar while entering doors Sliding blocks are not deleted properly when entering a door The icon for portable glove boxes does no…
Just came back from the dead. I decided to reduce this game's price from $9.99 to $1.99, and this change will go into effect once Valve finishes processing everything. There are three main reasons for this change: 1. Looking at the sales statistics, no one has…
This sale will begin tomorrow and last for seven days. This will be a 50% discount, bringing the game from $9.99 to $4.99. Just wanted to let y'all know.
Guess who's back! For now, at least... Additions: Extending pillars! They're sort of like the stone doors from the 2.0 update, but bigger. You're gonna have a smashing good time with them. 2 new items! Cooldown clock - It's a neat little item that, when quickl…
"Let's release this major update RIGHT when school starts!" He said, cackling evilly. 3 new enemies! *I guess you could say they're tough as nails. 1 new boss! *It's pretty well rounded. In multiple dimensions. Added some totally unsuspicious pedestals with fr…
2 new items! *Spike hat- you know that one smash bros thing where you hit an opponent through a platform? Sharking, they call it? You can do that now. *Wall kickers- Now you can kick walls like never before. Those items bring the total number of items only fou…
Added 10 new sections to the level randomizer. *In other words, there's more maps now. Roxers now emit light. Fixed a bug that allowed shops to sell items for 0 emeralds *If you see an item being sold in the shop for 0 or a negative number of emeralds, report …
Due to lack of interest in the current trailer style, I have decided to delegate all future trailer creation and marketing to the tutorial man. His first trailer has just been put on the store page. I'd like to apologize for his tendency to constantly reexplai…
Changed the level generator to be less repetitive (see below for details) New enemy- watch out for rolling roxers. 1 new card Some fixes relating to what happens on floor 101. Usually I try to maintain some transparency about this stuff, but I want to avoid sp…
This might not be a complete list, I worked on this the day I got my wisdom teeth out, but here's what I remember: New item: the sideways corkscrew. It lets you spin. Sideways. The unsimplifier item received an overhaul: *It now functions more like a counter a…
First content update! Added 2 new cards. Slimes now regain 1 hp upon eating jelly that matches their color. Made various tweaks to the level randomizer.