Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
76% positive of 39 · Mostly Positive · Live from Steam
Loading reviews from Steam…
Dungeon Heroes is an srpg and roguelite game that I personally developed, recruit and develop your team of heroes, in the randomly generated map to explore,collect equipment and soul skills,in the infinite reincarnation to build the strongest team.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-01 → 76% today (39 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
At the start of each battle, a maximum of 6 souls will be refreshed for use. The refreshed souls are s randomly selected from all equipped souls. If the souls are used over,all heroes'hp will deducted if the souls refresh again. Hp deducted increases with the …
Combat speed and map exploration speed are set separately. Fixed some popover bugs. Fixed bug where heroes disappeared after resurrection.
Add a small map to the main interface, click on the small map to switch the focus of the map, and fix the mouse drift problem
Retreat option is added in the main interface. Retreat will keep the current level, reputation, equipment and fighting spirit of the brave, 60% of money and soul power, and lose 15 points of maximum physical ability Resurrection option is added in the main int…
Dungeon heroes is in the process of a relatively large gameplay update, which is expected to be completed around December 15 in about three to four weeks. Please note that the developer is still maintaining the game. General update direction: Refactoring of co…
Through multiple game updates and data comparison, combined with player suggestions, the basic game play is restored to route selection. The hang up element was removed. Modified pet evolution logic, pet evolution can select evolution attributes, talents, skil…
1. add the map transformation game-play, use elite monsters,rare and above equipment,level 3 and above souls to transform map grid, get different effects feedback. 2. Remove element randomization and exploration events. 3. Added beginner's task, new file can c…
1. Add automatic Settings panel. You can select rewards automatically, select random events automatically, use drugs and items automatically, etc. High degree of freedom with customizable hangup options. 2. Modified the mode to complete the game for 9 generati…
1. Optimize the main city interface. 2. Optimize your daily exploration map. 3. Optimize the combat interface. 4. Modify the reputation inheritance logic. Reputation costs 1200 to keep forever for the next day. Spending 800 reputation can exchange 40 master at…
1.Modify the main gameplay to reduce frequent repetition. Change route selection to circling. 2.During the movement of the player, random events are added. The specific gameplay is divided into three random element types, and different benefits can be obtained…
78/5000 After a long time of skipping, I feel I have reached the level of being able to play with players, although the playability has not yet reached my expectations. We welcome you to join us in the EA session to discuss and build on the future of the game.…