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Greetings Operators,In Dev Update 8, you’ll see some of the things we’ve worked on between September 2025 and February 2026.In the video, Psychoghost starts by analysing our recent trailer and then go over many of the stuff we've worked on recently.The Big Boy…
Greetings, Operators,In Dev Update 7, you’ll see some of the things we’ve worked on between May 2025 and September 2025.One of the highlight of our recent work in terms of audio is the creation of an in-house audio system allowing us to support verticality and…
Greetings, Operators, In Dev Update 6, you’ll see some of the things we’ve worked on between January 2025 and May 2025. First up, a lot of you noticed in some precedent leaks a big spider on the walls of our dev test map. This is a new AI monster in the work, …
Greetings, Operators, In Dev Update 4, you’ll see some of the things we’ve worked on between July and October. One of the highlights is the introduction of the PDA, the Personal Digital Assistant. This device on the forearm of the player will be the main sourc…
Greetings operators. As we work on the next patch that some members of our Discord community and some content creators will be able to test, Psychoghost reviews the latest things we have worked on. In this dev update, you'll discover more about the weapons we …
Greetings operators. Today, we're excited to update you on our recent work! In this development update, Psychoghost reveals insights about our latest game features, including a new map in the work, a weather system, the random artifact discharge event, the mys…
Greetings Operators, We just released our first Gameplay Trailer at the New Game Plus showcase, watch it here:What we’ve worked on in 2025, the challenges we faced, what we learned along the way, and the direction we’re heading toward in 2026:Over the past few…
Greetings, Operators, As 2025 approaches, we want to take this Dev Update #5 as an opportunity to look back at what we achieved together in 2024 and share some insights into our plans for 2025. Spoiler: the community will be even more involved! 600,000 WISHLIS…
The obvious way of bundling up Beautiful Light is probably " Hunt Showdown meets S.T.A.L.K.E.R. ", and whoops, I've already committed to that in the headline. But the first game that came to mind when I chanced on some playtest footage last night was The Town …
FOLLOW OUR DEV TIMELINE IN REAL TIME Transparency has always been a core value for us, serving as a bridge for you to discover the game we're building. With this principle in mind, we're keen to provide you with real-time updates on our progress, offering you …
Thank you! Greetings operators, today we want to express a massive thank you for the massive support we are seeing on a daily basis. 200 000 wishlists is a big number, especially for a studio of our size. While we continue working on the game, seeing your supp…
Greetings operators, our vision is to build a game with transparency and player feedback. We always wanted to conduct playtests at a very early stage of development with absolutely no NDA. Something that is quite rare in the industry, but we believe is necessa…
Greetings operators, one of the most important values is transparency, so let's answer some questions. ➞ Who are you? We are Deep Worlds, and we're the team behind BL. Originally, two developers started the project about 4 years ago, but since then we've grown…