Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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60% positive of 5 · 5 user reviews · Live from Steam
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Gather up a gang of your friends, build a base, add a factory, add some turrets, add teleporters, doors, foxholes and decorations. Arm yourselves to the teeth and go forth to raze, loot and t-bag all who stand against you. Be the Last Gang Standing
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 60% on 2026-11-01 → 60% today (5 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Sup gangsters! I finally cracked the shits with the SQLite data saving plugin I was using before and all the constant problems it was having with data not saving/loading properly It wasn't particularly important when the only persistent data was the player's l…
NPCs should stop getting stuck in a big ball in front of a door they just knocked down fixed NPC raid captains sometimes spawning with their legs fused into the ground NPC gunners will now use their rifles on any structure that blocks their path to your core i…
Fixed music system hitching after first battle music and never playing again Fixed messed up pathfinding under the blue skyscraper Most NPCs now give XP when killed, raid captains give XP to your whole faction Raiding NPC bases now gives a bit more XP Killing …
Added Features NPC raid sizes now scale not just with base value but also how many of them you've killed and how often you've raided their bases. Endgame raids can scale to pretty extreme levels so make sure you keep expanding and improving your defenses. NPC …
Fixes fixed being able to see other players build gun holograms fixed weird collisions in the downstairs cyberwear building fixed npc door opening logic fixed faction damage protection timer not actually working (whoops) scout powered sprint now only drains po…
I been on that grind before christmas, I've managed to fix a bunch of longstanding bugs that have been annoying people (and me) for a long time now. Hope everybody reading this has a merry christmas and a happy new year! Fixes attacking a security guard NPC no…
Greetings and happy new year gangsters! todays update is not a huge one but it comes with a couple of important changes and fixes a few really annoying longstanding bugs Drop pod raiders NPC raids now arrive from the sky in drop pods delivered by a heavy cargo…
Greetings gangsters! First things first, we now have a discord at: https://discord.gg/7QtP7QJArd The Servers The biggest one is I put on my software developer hat and made a frontend wrapper for the dedicated server software: Previously the servers had to be m…
Progression! This is the one you've all been waiting for! A full progression system has been added to the game. Build advanced factory structures and deliver the resources they make to upgrade your guns and equipment. There's now finally a good reason to come …
Sup gangsters! I've decided to start doing developer diaries! these will mostly just be random thoughts, things I've been working on and updates to where the game is going overall Check out the first one here:
Greetings gangsters!, it's been a long time since there was an update! I've still been working away at the game, I wanted to do the next release with 3 new major features but they are taking much longer than I thought (one is finished, one is about 80% and the…
Greetings gangsters! Its been a very productive few weeks for me so without further ado here's a big fat game update. This version adds the ability to teleport back to your base by building a recall pad then pressing V, a much needed feature since alpha 1.07 m…
Greetings gangsters! It's been a quiet month so far but I'm still grinding away to bring these streets alive This update fundamentally changes how resources are collected in order to make it a more engaging experience than just building 4 scavenger stations Ha…
Sup gamers I've been on holiday for the last 3 weeks so there's been a bit of a slump in development progress, things should be going back to normal now though. This update adds a new weapon: the Stratis Magnum mkV Also, the LGS official server apparently cras…
General Changes Breaching charges can now be thrown, they simply felt too weak and useless when you had to get up to melee range to plant. This allows them to be used in a more hit and run style and also allows breaching upper walls Jump pads now launch you hi…
After 2 nearly months of giving myself a headache trying to fix this I'm proud to announce the server browser now shows an accurate count of how many players are online! You can also see your latency to the server :D Also if you are running a dedicated server …
Greetings gangstas! I've been hard at work on the NPC faction, they are starting to feel more like an actual threat and not just a bunch of annoying squatters. They now have patrolling security guards in their bases and will occasionally send a squad out to ra…
More map The previously empty freeway side of the map has been extended with a small chinatown inspired area and another baseable building Point defense turret A new small turret has been added that can shoot down incoming rockets and 40mm grenades A goo...