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Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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99% positive of 112 ยท Very Positive ยท Live from Steam
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Meet Buddy and Bag Boy โ two tiny robots with big hearts and an even bigger mission: spreading joy! After a mysterious explosion rains golden cogs and trash from the sky, itโs their job to collect, clean, and help each village while uncovering the secret behind the blast.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 99% on 2026-11-01 โ 99% today (112 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Version 1.0.5 - Fixed bug in Chapter 8 where some players may have got stuck and unable to progress the three quests needed to compelte the chapter. - Fixed bug with player animation glitching in Chapter 5 after a call As always, if there are any bugs you encoโฆ
As part of the #SteamNextFest, we've released an all-new demo that features the game's first two chapters. Previously, you could only play an early version of chapter 1. We've also put together a new trailer covering some things we've been working on outside tโฆ
Hi again everyone! I'm excited to say... *Drum roll*๐ Misc. A Tiny Tale is OUT NOW ๐And to celebrate, it'll be 15% off for the first two weeks! ๐คThis game started as anything, a small idea that grew over time. Misc began in early 2020 right as covid hit, anโฆ
Heya everyone,We wanted to share a small update. The Steam version of Misc. A Tiny Tale will now be launching just a tiny bit later, on July 31st. However, weโre still on track for our original launch for Nintendo Switch on July 22nd, so if youโre eager to jumโฆ
Hi again! It's been an exciting time! This week, we announced Misc. A Tiny Tales official release date... *Drum roll* The game finally launches: ๐ July 22, 2025 for PC & Switch! ๐ That's less than two months away! To celebrate, we've got an all-new trailer wโฆ
A giant task for a tiny dev team! Hello everyone! We're back with an all new video. Can you believe it's now been FIVE years since we started this project? It really blows my mind how far it's come and what we've made possible. We couldn't have done it withoutโฆ
Ready to explore a vibrant world as a tiny robot? Hello everyone! We're back with an all new video. As you know, we'll be releasing our Indie Game this year! So I wanted to dive into 10 reasons you should be excited to get Misc in your hands. It's been a joy tโฆ
A Heartwarming 3D Platformer Coming to PC and Nintendo Switch in 2025 Today we're proud to share an all-new trailer for Misc. A Tiny Tale. Our last trailer was way back in 2022, so of course the game's come a long way. Misc is a charming 3D platformer that invโฆ
One last demo! Come see what's new. Since starting development way back in 2020, it's been an incredible journey working on Misc and seeing it grow over time. This year our focus has been completing the game by the end of the year, with a release aiming for soโฆ
It's time for an update!โจ We've been working on the game for over three years now. Last year we focused on the final three chapters of the game, so we could make sure the ending had enough love and care put into it. This year our focus is on completing the gamโฆ
Did somebody say... STAMPS?!?โจ An important aspect of our game is simply keeping track of everything you're doing. We could just add a quest menu and call it a day, but in today's devlog we'll dive into how some all-new features give regular mechanics a fun twโฆ
Rapid-fire new updates!๐ผ Since the start of this year, we've been focusing on the final few chapters in the game. Because of this, it's been hard to show updates as a majority of our new work dives deep into spoiler territory. In our latest devlog, I thought โฆ
Another opportunity!๐ฑ It wasn't long ago that we received our first grant from Screen Australia, so to be here and announce another is truly something special (and something I'm still getting used to!๐ฑ) It is with huge honor that we get to announce we're a rโฆ
Working from home has never been more fun! In our latest devlog, I take you on a virtual tour through the Tinyware Games office space. Working remotely has its own unique challenges, but there's no better opportunity to make a space work for you than a space iโฆ
It's been a wild journey๐ฑ It is with huge honor that we finally get to announce we're a recipient of Screen Australia's 'Games: Expansion Pack' grant! ๐ This $150,00 grant will let us do many incredible things with the game. For our lead developer, it means โฆ
We need your help! What should we name this character? ๐ฑ๐ญ In our latest devlog, we document the process of making a character for the game. Find out how we approach everything from concept, modeling, programming, and more. Don't forget, each episode we also โฆ
We hear you and have fixed the camera! ๐ Recently, a bunch of players discovered an issue with the camera where it was rotating too quickly when playing. This is actually a bug, where the camera's rotation rate was tied to the performance/framerate of the gamโฆ
We've released our first ever devlog for our game. ๐ค๐ (We're new to this so go easy on us!) Get a preview of some new mechanics we're working on, as well as a peak into my workspace at Tinyware Games. Each episode, we'll also sit down and answer: Questions aโฆ
Our team recently entered the first ever "Colors Of Indie" event hosted by Mooneye Studios. Colors Of Indie celebrates the many facets of indie games and tries to help the developers of those games with visibility, feedback, and some development funding. To enโฆ