Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 770 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Explore a world of creative building, interactive machines, and gears - lots of gears. Build all things mechanical: cars, trucks, cranes, tanks, gearboxes, engines, clocks, anything you can think of. Test your creations to destruction in challenging scenarios, and share them in the workshop!
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (770 reviews)
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey guys, I've just released a quick game update. This fixes a bug introduced in the previous update - where a ball & socket or CV joint articulation angle could be broken by using the weld tool instead of attaching them normally. Foot Pedals I've also added s…
Happy New Year everyone. Those of you who have recently started playing the game, may have gotten stuck in the "Welcome Tutorial". Unfortunately the previous game update broke it somewhat. Stages that expect the player to bind keys to control a part behaviour …
Hi everyone, GearBlocks now has a native Linux (64-bit) build. Native vs. Proton Performance I've been doing some performance testing, and I'm noticing a useful improvement from a native build over the Windows 64-bit build running under Proton. Mileage will va…
Hey guys, I've just released an update that fixes the regressions I'm aware of from the previous "logic" update, plus a couple of other minor improvements. Bugs fixed:- Broken toggle options in "selection" right-click menu. Held modifier keys filtering out key…
Hey all, just another small update! New Flat Map There's now a new "Concrete Pad" map: It's just another boring flat map, but hopefully a bit easier on the eye for long building sessions than the "Flat Plane" map, plus it has no environmental audio. Part Selec…
Happy Holidays everyone, here's one more small update for the year! Weld tool This is a new script mod tool that allows parts to be attached to one another, without them needing to be properly aligned together. https://i.imgur.com/MUIANv4.gif They can even be …
Hi all, another game update is now out, let's take a look at what's new... Explosives I think it's true to say we all enjoy creating and building things here. But sometimes it's fun to blow stuff up too! https://i.imgur.com/nHincgf.gif Triggering There are now…
Hey everyone, I've just released another update, mainly focused on fixing bugs (some caused by changes in the previous update)! I won't cover everything here, but I'll mention the major problem areas that were addressed. If you want to see a list of all the sp…
Hey everyone, it's update time! This one aims to catch up on a number of outstanding bug fixes and smaller feature requests. There's more in this release (new game settings, part behaviour options, Lua scripting API changes) than I'll discuss here, so as alway…
Hi all, time for another update. Thank you to those who gave feedback on the recent "logic" additions, there were a lot of requests and suggestions. I tried to address as many of these as I could, but there are probably still enough left over to fill up a whol…
Hey everyone, it's taken way longer than I would have liked, but here's the next game update at long last. Progress has been slowed by a couple rounds of sickness, burn out with the project, last minute bugs, etc. but excuses aside, on to the update! Logic Pla…
Hey everyone, after taking a much needed break, I'm back to work on the game! The next major task to tackle is "logic" (switches, sensors, control modules, etc.) which will involve some experimentation and iteration to figure out how it should all work. This w…
Hello everyone, it's been a long time coming, but it's finally time for another update! There's too much to cover in technical detail here really, so I'll just give a brief summary... Combustion Engines As I mentioned in my last post, I tried using physics for…
Happy Holidays everyone, I've just released another update, with a bunch of new parts! Clutches These attach two axles together, one with a fixed attachment, the other with a rotary bearing. The clutch can be engaged / disengaged with a key press, which will s…
Hey everyone, it's time for another game update! But first I just wanted to say a big thanks to all of you for playing the game and sharing your creations. It's great to see so many new players joining the community, it really helps motivate me to keep trying …
Hey everyone, I've just released an update. New in the game - "attachment bridging", a slightly easier way to do "node skipping", with the added benefit that the attachment indicator now shows where the bridged attachments are: Release notes:- Implemented "att…
Hey everyone, GearBlocks has now launched into Early Access! There will be a 10% launch discount until November 15th, so be sure to take advantage of that. Also, you can help out a lot by leaving a review on Steam. Here's a quick preview of what to expect if y…