Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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88% positive of 75 · Very Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-03 → 88% today (75 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
In the latest stable builds, we have fixed some things and added a bit of new content: Bugfix for Inochi2D export, fixing some wrong layer grouping; Added several furry tails which can be found in the 'Additional Hair Parts' section. Each tail styles has Inoch…
In the latest stable builds, we have fixed some things and added a bit of new content: Bugfix for rendering process, making it more reliable and eliminating glitches like missing layers; Adjusted some movement tracking behavior for Inochi2D export; Added new h…
Fixed some parts causing error when exporting to Inochi2D with Puppetstring as Preferred Tracker; Fixed some irresponsive UI element in the free/demo version; Tweaked Inochi2D rigging for long, chest-covering hairs, making those bounce differently depending on…
Fixed a bug that causes clipping/artifacts with hair wisps; Fixed a bug that causes error message to be shown at the end of batch export process; Fixed wrong head position adjustment when using 'Mirror Pose' feature; Minor memory usage optimization; Depreca…
Hello! Today we’re back with a new update to Mannequin, which wraps up Inochi2D export features (at least for some time). Shortly after the release of 0.3.17, Inochi2D started implementing some new features that made rigging easier, so we decided to redo the h…
Fixed comedic eyes white parts disappearing when 'Skin Gloss/Shine' is deactivated. Fixed splitting brows for exported Inochi2D models when 'Thin (Raised)' brow template is used. Added 'Inochi2D' templates for some eye shapes. These templates provide better ex…
In the latest update of Mannequin Character Generator, we've added 'Custom Assets' feature which will let you import your own SVG files to your own character file. By using this feature, you can save time and avoid doing manual customization to your output .in…
Hello! It has been a long time since we posted here, but if you continue to use our app (either the paid or the free version) you'll know that development is continuing steadily towards 1.0 from the 'Latest Updates' section in the welcome screen. We have refra…
Hello! We have just released a new tutorial video. It's still revolves around Inochi2D like before, but now about using it for making Visual Novel sprites instead of VTubing.
Hello! We have just released a new tutorial video, to replace the ones that was released more than a year ago. A lot has changed since then, with simplified workflow and a lot of new features. Feel free to check it out!
Stable builds have been updated! This is the first step during our final stretch towards 1.0 release. A lot of changes have been happened: The reworked male template is now ready to use. Some clothing still needs to be worked as we're targeting all clothing te…
Hello! It’s the end of 2023 already. Happy holidays! Hopefully all of you will have a wonderful time with your family and friends. As we have done before, we’re writing some developer log at the end of the year to reflect on what we’ve done and talk about what…
Hello! Just a quick update regarding Inochi2D export in the latest version of Mannequin. We have uploaded two videos that can be used for a quick visual guide regarding how to best use this feature step by step: from designing our character, setting up face tr…
Hello! It has been a very long time since we last wrote a development log, and the news we have today is a very big one. We have finally redrawn the female template, and with it comes a lot of additional changes. So, let’s go and review them one by one! More B…