Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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92% positive of 155 · Very Positive · Live from Steam
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You have been snatched from your world to take part in a challenging Pilgrimage that very few have completed.. Surf, jump, climb and keep your flow while finding secrets and beating time trials! Go on Pilgrim, I have faith in you.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (155 reviews)
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Works great on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Gameplay Reworked demos in the early levels to be clearer and give more tips to beginners Lower sensitivity supported as suggested by @william Bug fixes Fixed big bug when loading the game on a German desktop thanks to @NIIVAI Fixed the Blue Moon challenge not…
Mapping ! Added a library to allow to drag n drop everything easily !! (ramps, trees, materials, etc.) Added all of the Hoverflow ramps in the template Added support for lights ! Added support for Hoverflow materials Added support to use the existing Hoverflow…
Bugs No more pink materials on mapping I hope as reported by @HexedHero Fixed duplicate menu when using Steam Overlay on mapping menu, thanks to @HexedHero Removed the speedrun button thanks to @Chrissy CILC and @HexedHero Removed trailing weird background in …
FixesFixed the disappearing ramps on infinite mod thanks to @ProdigySimFixed the medals menu coming up in the main menu thanks to @tofuNot much unfortunately, but I couldn't leave this here 😄 Tomorrow is the movement game festival on Steam, enjoy guys!!
FixesFixed some visual artifacts when respawning after taking a boost thanks to @printer and @ecnadynnusFixed the weird small platforms not respawning on Mobius thanks to @ProdigySimFixed the booster speed number on Ilovo thanks to @printerFixed the Blue Moon …
Gameplay Added the infinite mode as a test in the "Challenges" menu !Added an icon indicating if auto move in on as suggested by @printerAdded arrows indicating the direction after an air funnel as suggested by @williamFixes Fixed Blue Moon challenge not endin…
Try to surf on Hoverflow right now! The Steam demo will be available for 2 weeks, from the 10th of December to the 24th of December. Enjoy!
GameplayChanged color of taken required echoesBrought back the random pilgrims, they were bugged!Added some effects to ghosts (like bhop)FixesFixed the required echoes not really required thanks to @printerAdded some Discorders in the game credits, thank you g…
A LOT of maps reworks, I listed just a few here but please jump in to see what has been done PerformanceNo more ramp bugs !! All ramps were reworked to prevent thoseBig performance gain overall in the game, all colliders were simplifiedMaps 2 new limbo levels …
MapsAdded 5 new maps : 4 in chapter 3 and 1 in Limbo,Reworked all of the chapter 3 with new props and obstacles,Reworked all of the Limbo chapter with new props and obstacles,New lighting for chapter 2,Reworked a small part of level 1-1,GameplayNew mechanic : …
Gameplay and levels New level with a small ending to the game (will be reworked) New NPCs New statues along the way See the demos in first-person in the tutorials ! Customization First draft of customization : choose between a few colours on the main menu ! Mi…
Gameplay Increased max midair velocity from 15 to 31 when starting from 0 speed Removed weird ground drag, so you now jump higher at low speed ! (thanks to @william ) Reworked Speedrun challenge into Blue Moon challenge : same rules ! Added Red Moon challenge …
Gameplay Added spectator mode to view other players' run ! Just press ALT ⚠️ The S to Stop has changed a bit : S slows you down now, and a double tap makes your stop Added a keybind to restart level instead of pressing for 0.5s as suggested by @Egnils UI Added…
Gameplay New NPCs: just stay near from them to get the camera to focus on them, a bit more immersive ! Added speedrun reset button in menu thanks to @Chrissy CILC and @printer suggestion ! Bug fixes Fixed speedrun achievement thanks to @Tempest Fixed speedrun …
Gameplay Added the speedrun challenge from the main menu ! Other challenges will come :smile: Completely reworked the levels endings to be more interesting and satisfying : they are now zones, and the teleporter will now only teleport you to the next level Two…
Here is the current plan for the future of Hoverflow ! New update will be released Octobre the 2nd, meanwhile I take a 10 days break for some much needed rest ! Take care and keep flowing ! ❤️
Gameplay Added the skill feed (toggable) that add a feedback to your actions such as ramps, bhop and slides. Thanks to @mz_ for the amazing suggestion ! Added gravity modifiers in the last level, it feels pretty good and I'm gonna go with that direction instea…
Mapping ! First iteration of the mapping tools ! You'll find a **CUSTOM MAP** button on the main menu ! Steam Workshop support to allow you to publish your creations ! Tools are very basic for now, I'll add many things when I'm sure the basics work properly ! …
Gameplay Completely reworked limbo levels to be longer, prettier, and more fun Reworked chapter 2 appearance and triggers to be more enjoyable ! Started reworking chapter 3 assets Reworked level 1.7 to be longer Reworked levels 1.5, 1.8, 1.9, 1.10 to be less a…