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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fix grass disappearing when tilling the groundFix Draft jobs often not being cleaned up correctlyFix Explosion effect looping in some cases (such as removing a Turret draft on the Hardpoint)Show nearest player territory at all times on the CompassFix client ca…
Brace yourselves - this is a big one! Honestly, we overdid it a bit here and are changing to smaller-more-often in the future when it comes to updates.Rework: FarmingFarming is one of our three core pillars of play - some would even say it's the central pillar…
Update 0.17 is just around the corner, but given the Survival Crafting Fest is starting (and we're a part of it!) we've decided to bring many of the upcoming bugfixes/tweaks forward into 0.16.3. Don't worry, there is an insane amount of content still left in 0…
Fix data corruption that was the root cause of three intermittent crashes
Fix Protato Crop collidersFix player being removed from the Stabiliser Encounter when eating a consumable itemFix Garbage Collection crash when closing the gameReduce Minor Heat buildup of Burning while Sprinting from 35%/sec to 15%/secUpdate Burning visual ef…
Hitting the ground running, we're back with our next major update: Exposure! In this patch you'll have to battle more than just the evils of Perdition, but also the scorching sun and the chilling moon.ExposureInstead of hunger/thirst, our take on attrition is …
Fresh off the farm, it's DevLog 004!Today we show off the composting system, pest infestations, and QoL changes.
DevLog 003 just landed, get it while it's hot!Today we discuss a little of the upcoming Farming Rework, and give the Exposure update a release date (this Thursday).
We're back with our second ever DevLog! This time we look at Update 0.16 and its flagship feature - Exposure.The extreme heat of Perdition's scorching sun is no laughing matter, nor is the biting chill of the moonlit night. In 0.16 you'll have to manage both h…
Check out our brand new development roadmap! We hope you love what we have coming as much as we love making it.
We're here to kick off our very first DevLog! We'll be releasing one of these every 2 weeks, so stay tuned 📺Today we're discussing the upcoming patch 0.15 - our biggest ever! Patch notes soon but the big hitters are a fully functional "release quality" multip…