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Welcome everyone to a Core Decay update! It's been a while since last time. Things have been a bit quiet due to team changes and new people coming onboard, but we are here to say that Core Decay is still being worked on and we think it's going to kick ass! Bes…
Welcome to the second dev blog entry for Core Decay! I’m Ivar Hill and I’m the Game Director of the project. Today I would like to delve into the visual style of the game, and how it is attempting to convey its world through its art style and aesthetics. But f…
Welcome to the first dev blog entry for Core Decay! I’m Ivar Hill and I’m the Game Director of the project – those of you who have followed its development for a while will know me as having worked on Core Decay as a solo project for a number of years! Core De…
After a short hiatus, I bring you a new development update we're taking a look at how Core Decay approaches cybernetics, as both a gameplay feature and crucial part of the narrative and player identity! Dev Blog #6: Post-Human
Play Video In lieu of a dev blog post this month, today I'll be starting a series of visual location showcases to vary things up a bit! This will serve to show more of the game without spoiling all too much of the narrative content, and hopefully break up the …
Welcome back! This month's dev blog entry is going to be a bit shorter - which makes for a good opportunity to take a dive into the game's setting, story and thematic focus. This is an area I think is best left mostly unexplored in this dev blog in favor of ex…
Welcome back to another Core Decay development blog post! This month we will take a closer look at a hugely important part of the game - computer terminals and hacking. While you can play through the game without engaging with hacking or cybersecurity at all, …
Welcome back to another Core Decay dev blog entry! This time we will be looking at how Core Decay approaches level design, looking at what motivates the way virtual spaces are designed and envisioned, and exploring a concrete example of this in how the design …
Hello everyone - I want to introduce to you all the new Core Decay website at coredecay.com, and new forum at community.coredecay.com! https://i.ibb.co/bsWwPKt/cd-website.png Moving forward, this website will be the central place where development updates and …
Cyborg espionage game Core Decay has a new trailer out showcasing different approaches to the conundrum of being locked inside one of its sprawling, post-societal-collapse facilities. Our semi-cyber protagonist is faced with escaping a facility, which means tr…
Did you miss the Realms Deep showcase? Don't worry, we've got you covered with a new trailer from Core Decay. Inside, you can check out some of the different ways to approach the various sections of the game. And don't forget to look at our fresh, new key art.…
Realms Deep is back, baby! On September 30th, you are cordially invited to a late-night talk show event featuring our beloved host, Jared R Bair. 3D Realms brings updates from numerous titles under their diverse portfolio, including Its highly anticipated clas…
Recently, we had Lead Designer Ivar Hill on our livestream (Every Friday @ 2pm EST, 8pm CET on Twitch) talking about the game and immersive sims in general. And you can watch it below. Don't forget-- Wishlist Core Decay if you haven't already. Follow us on Twi…
We really appreciate the continued interest in Core Decay and we know that we've been silent for a bit, but the development continues according to schedule! In the spirit of that interest, here's a new screenshot that highlights a few of the changes that have …
Realms Deep 2022, the annual digital showcase organized by 3D Realms and friends packed with world premieres and special guests, kicks off today at 12:00 PM PST / 09:00 PM CEST and continues over the weekend. Watch it live on 3D Realms' official Twitch and You…
Here's another titbit of info from this year's Realms Deep event, the digital showcase of retro shooters and the like coming from 3D Realms. Core Decay, an upcoming Shocklike (which is to say, a stealth-action FPS with some RPG elements) being made b…