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60% positive of 63 · Mixed · Live from Steam
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It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make you think carefully about the words you choose. Can your relationship survive the night?
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 60% on 2026-11-01 → 60% today (63 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
In narrative game We Should Talk. , both your drinks and your relationship might be on the rocks, but that’s up to you. You’ll piece together conversations with your pals at the bar and your partner at home, trying to pick the tone you’re loo…
Hi We should talk fans! I’m extremely excited to FINALLY be able to say that We should talk has officially launched! Starting today, you can officially purchase We should talk on: 🍺 Steam - bit.ly/wst-steam 🍸 itch.io - bit.ly/wst-itch 🍷 Switch - bit.ly/wst-…
Hi Everyone! We’re extremely excited to announce that We should talk will release on Steam, Xbox One, and Nintendo Switch on Thursday, July 16th 2020, with the Playstation 4 release to be announced shortly after! We’re super happy to announce this, and can’t w…
Short-form experimental narrative game Emotionally-charged communication sim Made by a diverse development team In We should talk, you'll use the sentence spinner to piece together modular sentences in response to the in-game characters. Choose your words care…
How does it feel to explore a relationship playground? In We should talk, players are encouraged to think carefully about the words they choose as they interact with various people in a bar, while also texting their partner at home. Using the sentence spinner …
Join the We should talk developers—Carol Mertz, Jordan Jones-Brewster, Francesca Carletto-Leon, and Nobonita Bhowmik—as they play through the game and discuss their experience working on it. They'll talk about their decision-making process for design, developm…