Last 7 days
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82% positive of 865 · Very Positive · Live from Steam
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SENTRY is an action-defense first person shooter where you defend your spaceship against invading aliens. Plot an escape route through hostile space and battle the enemy across your vessel with the support of traps, turrets and environmental destruction.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 82% today (865 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Beta Branch
Major Update 4
Major Update 3
Hi everyone, we've implemented the translations for the new text that was added in Major Update 5 and the subsequent patch. These are now in build version 0.91.29842 and because the text files are outside of the packaged game this means the build version numbe…
Hi everyone, thank-you for the feedback on the recent launch of Major Update 5. We’ve just released a patch with some general improvements and fixes. The version number is 0.91.29842. If you missed what was added in Major Update 5, click on the image below to …
Hi everyone, With the release of our latest Major Update we’re now on the path to Full Release, so we thought it was an appropriate time to update the Roadmap. First, if you haven’t been keeping updated on the changes thus far then here’s a brief recap – and y…
Hi everyone, we’ve released Major Update 5! All the additions and changes are listed below but a quick thank-you to everyone that played the betas and provided feedback – the help is invaluable and greatly appreciated! The version number for the update i...
Hi everyone, Major Update 5 is approaching! There have been loads of changes and your thoughts will be vital in helping us make adjustments, so we’d love to get your feedback on it. To access version 0.91.29073, you’ll need to switch to a beta branch: Find SEN…
Hi everyone, our next Major Update has been released! This post will go through the latest additions and changes – but before that, I wanted to say a big thank-you to all our community members that helped playtest the beta branch. Once again the feedback has b…
Hi everyone, After the patches for Major Update 5 our attention has turned toward the Full Release update. If you’re interested in the broader plan for that, click on the image below to be taken to our latest Roadmap: For October, Adam has been doing a l...
Hi everyone, With Major Update 5 approaching we’ve released what should be the final beta branch preview of it. To access version 0.91.29585, you’ll need to switch to a beta branch: Find SENTRY in your Steam library and right-click on it, selecting “Properties…
Hi everyone, We’ve got a beta branch available that is focused around our new Prologue, which is a narrative sequence showing the opening Collective attack, how the SENTRY Defense Program is initiated and how the jump gates that allow future escapes become act…
Hi everyone, While the Prologue is being tested we’ve been circling back to the main game this month and making some big changes. Before that though, just a quick update on our upcoming plans: originally we scheduled our next update to be the full release one,…
Hi everyone, We’ve added a new enemy this month; the Bile Pod. These aren’t traditional enemies that enter via breach points. Instead, these are spawned into levels as a hazard. They are positioned on the floor and ceilings and are fixed in place. If you...
Hi everyone, The main focus for March has been our new opening sequence. Our goals for this are creating something that is a fun/cool introduction, making people eager to dive into the rest of the game all whilst having learnt the core mechanics along the way.…
Hi everyone, There have been three main areas we’ve been progressing this month. The first is continued gamepad support and we now have full coverage across all of our menus. We’ve also implemented vibration, so along with our planned improvement of combat con…
Hi everyone, There have been two main focal points this month. The first is continuing the gamepad work we started in December, so nearly all menus now have controller support. Once we’ve finished the last couple we’ll revisit the combat controls so they feel …
Hi everyone, the main priority this month was the release of MU4, which you can read about here: https://store.steampowered.com/news/app/1252680/view/514102575975368846 Thanks to everyone who has been playing the game and providing their feedback! As is ...
Hi everyone, This month we’ve been primarily focusing on all of the associated tasks surrounding our Tech system, which is replacing Passive Gear. If you missed the post that describes what Tech is, you can catch up here: https://store.steampowered.com/news/ap…
Hi everyone, here’s what the team have been up to in September. Passives becomes “Tech”! Since the first Early Access version of SENTRY, we’ve been wrapping the original Passive Gear into other systems. The Jump Jets became a default ability, while armour beca…
Hi everyone, In case you missed it, we planned out the remaining work for Early Access and posted up our new roadmap here: https://store.steampowered.com/news/app/1252680/view/534359257319997678 After the release of Major Update 3 in July, August was about div…