Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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76% positive of 108 · Mostly Positive · Live from Steam
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Gladiator Manager is a sports management and tactical battle simulation game.
Live data from Steam, tracked by SteamPlayerBase.
Works, but may need extra effort. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-01 → 76% today (108 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Thanks to the community for spotting a few (hopefully) final rare bugs: Fixed a rare instance of some short term injuries sometimes 'healing' a fighter in their transition residual phase before disappearing. This only ever lasted one week before being auto-fix…
Thanks to dltoaster for spotting a rare edge case involving bleed outs spreading to an opponent. Now fixed for v.2.08.
Thanks to Kobrelo for doing a lot of the legwork on this one and giving me some useful information on Roman naming conventions. Roman names are now a lot more various and sophisticated. Citizens, veterans and criminals will now be named using praenomen-nomen o…
Tomorrow is the one year anniversary since the release of Gladiator Manager! I can't thank the player base enough for a really wonderful year with sales that exceeded my hopes, and loads of fantastic feedback (mainly positive, but also very helpful constructiv…
An exciting new feature in this update: each team now has an AI manager with a name and a personality! This feels like a key part of world building and story telling, that I know a lot of you are keen on. I hope that it should result in more of a unique vibe t…
Thanks to the community for the ongoing reports, which are responsible for most of this week's minor improvements. Gameplay / Balancing Trebled the financial prize for having the most successful fighter each season (most wins), so this is now between £3,000 (d…
Many thanks to community member and player Pokesus who volunteered to translate the game into Spanish. Here is the first implementation. Rough around the edges and very incomplete, but you can now select 'Spanish' from the main menu. Most of the UI has been tr…
A minor update today. Fixed 'Distract' not triggering on quick strikes. Fixed 'Distract' not triggering on undefended flank attacks. Added league positions to the results screen so that you can more easily see when a major upset occurs, and makes it easier to …
In response to popular demand I have agreed to return to this project for polishing and fixing purposes. No promises on the future, but I'll try to knock off any remaining bugs people locate (seems like it is running at 99% now but there are one or two left ov…
Miscellaneous fixes and improvements this week alongside a brand new relationship type: Lovers! Gameplay New relationship type: Lovers! Lovers will appear by way of random event like the other relationship events. Lovers get a HUGE bonus to Bravery and Toughne…
Loads of stuff in this latest patch. The main item is a brand new data screen - League History. Details below! Also - Brand new relationships and events! :) UI / Presentation Added a new League History screen. Accessible from the ‘League’ tab this screen will …
Thanks for your patience over the summer. As explained in the forum this game remains very much in development but I took the summer to walk from the Atlantic to the Mediterranean across the Pyrenees, so not much time for game dev! I'll be back on it over the …
Hi. Sorry for slower progress in the last fortnight - the day job has been very demanding. Some nice little improvements in various areas of the game with this edition. Current ability now goes down when a fighter is permanently injured (and already did so on …
Some new relationships, and some general updates. Gameplay Added a new relationship event - > ‘Friends’ progresses to ‘Best Friends’, with all associated bonuses (and nerfs) doubled. (i.e. in fight attack, defence and damage bonuses, morale loss on friend inju…
This update brings the first fully functional relationship: friends. Gameplay - Friendships Following the last update in which fighters could become friends in chance events, those relationships now have real in-game effects: Added 10% defence, attack and dama…
Steady progress. A few miscellaneous bits and pieces in this update, showing general advancement across the board and working towards a few good goals. Gameplay Added bounty payments for taking out league stat leaders, doubled on kill. The bounty up for grabs …
Some good infrastructure work in this update to lay the ground for the future. The major news here is that I've started to add events to the game. At present they are so few in number, and so rare, that you might not see them at all unless you get lucky. I wil…