Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 3 · 3 user reviews · Live from Steam
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OneJump is a minimalistic highscore based jump game. The challenging factor: you only have one chance to jump. You can play in singleplayer and local multiplayer.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey out there! The latest patch (1.0.2.4) is a quality of life patch. Everyone will now have the ability to get faster into the game by skipping the logos. Just press the space bar. I also fixed a bug that only appeared when playing outside of Steam, so you ma…
The original splashscreen did not show a logo, but text only. The original text is still there as I found that people like it. But there will be something new. This update introduces the new "stubenvogel.com"-logo to OneJump so players can more easily see the …
With this patch controller vibration is enabled on certain events. You can toggle vibration with "V" on your keyboard. Vibration should work in singleplayer, in the tutorial and also for both players in the local multiplayer. Also included are some minor bug f…
In the latest update I fixed two bugs which were found in beta testing. In multiplayer evil blocks were destroyed to early in some cases. Also some sounds were cut off. Sounds and evil block should now work as intended. I'm happy to push this patch as it hopef…
Now all ingame text elements should display with the correct font. Also controllers are now supported in the tutorial. If player two wins in the local multiplayer this should now display correctly after the match. I also did a rework of the pausing functionali…
First thanks to all of you who helped with alpha and beta testing. I'm really happy to launch my first little game on Steam. I hope you enjoy it and reach a highscore you're proud of! Have a wonderful day, Felix