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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Now that most of the core combat systems are finally in place, this month was all about making them feel right. Rather than adding major new mechanics, I focused on refining the game feel through animation polish, combat responsiveness, and dozens of small imp…
Now that most of the core combat systems are finally in place, it was time to stop building new mechanics and start refining what was already there. The goal wasn't simply to add more attacks, but to make every combo feel more satisfying, every decision more m…
This month, I focused almost entirely on one thing: combat.Over the past few weeks, I've been working on making every fight feel smoother, more satisfying, and more rewarding to master.In this devlog, I talk about the latest additions and improvements to SILKR…
The first official trailer for SILKROAD Project is finally out… and honestly, the response completely exceeded my expectations. In this devlog, I talk about everything that happened behind the scenes over the past few weeks:Releasing the first official trailer…
Not tested by Valve yet. Results from Valve's own testing.
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