Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
92% positive of 14 · Positive · Live from Steam
Loading reviews from Steam…
A tricky physics based rocketship delivery game with an integrated level editor.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (14 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows, Linux (2 downloads)
Changed: Windows, Linux (2 downloads)
Branch for testing production version directly before release
A small update in preparation for the full release. Changes: - A new main level has been added - Fixed a bug where the game crashes on rebinding of certain controls
- Fixed a bug where the round crates got a wrong collider attached
- Added Steam achievements - Added reminder to save unsaved changes in the editor - Added gate pairing so touching gates of the same type will automatically share a detection range - Added 2 new levels - Optimized Wallblasters to only shoot when sufficiently c…
- Introduced new crate shapes: "Long" and "Triangle" and added some levels introducing them - Removed showing level tips on a level restart - Added 'R' as level restart shortcut button - Increased rate of effect of the towing sensitivity setting, meaning it ha…
- Fixed bug where level 24 was not playable due to cable being too short on initial grapple - Fixed bug where certain joystick controls were overwritten faulty on startup
- Added a new powerup: Dual cables - Added towing sensitivity option to accommodate players that find the pull physics a bit too difficult to handle - Upped the time until a forced death triggers when out of fuel - Added 2 more main levels
I wanted to thank all who helped me improve this game throughout the years. While making this game many people have been so helpful in giving me feedback and tips to improve the game. I started making Rocket Shipment from scratch to learn more about game engin…
It's time for another GamingOnLinux indie developer interiew! This time we had a chat with Chocolate Pinecone, the developer of Rocket Shipment. Read the full article here: https://www.gamingonlinux.com/2021/05/an-interview-with-the-developer-of-rocket-shipmen…
Rocket Shipment is a tricky, physics based, space delivery game. The game is a love letter to the old style lander games like Thrust, Solar Jetman and Crazy Gravity. Read the full article here: https://www.gamingonlinux.com/2021/01/rocket-shipment-is-a-slick-h…
Game development is such a weird field of work. Especially when doing it solo, you have to apply (or learn) so many different skillsets. Next to the programming there is art and music involved, marketing, planning, social media, architecture, game design, test…
Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super excited to share the latest developments with you! I've been pouring in everything I got these last months so you can hopefully enjoy Rocket Shipment…
Finally some actual new content for the Early Access version! I've been blasting at it, getting as much done as possible before the release. The biggest challenge to date has been the new Blaster Drone. It's mean, it's lean and it's... dumb. For now at least. …
Now that the demo has been out for a while I've been focussing on adding small features for both the demo and the full version. I've added stuff like: - A next level button after completing a main level - Small random pitch shifts on collision sounds to make t…