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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Good morning! Recently, we have done a lot of work and had a lot of changes, let's start with playtesting. We have done a lot of playtesting now, typically every week with 1-3 players to keep it organized and simple. We've gotten a lot of information and bug rโฆ
Good evening. this week we have been working on the following: New AI system and a better world building system. We really value the AI in the game, as it's half of it. Being able to manipulate, predict and counter the Ai is a pillar for the game, we have beenโฆ
Weekly Update #3 We are working on a trailer and a lot of features including but not limited to: Gadgets and Placements, Improved UI and new map based in Poland. Trailer We are working on a trailer for the game that should be done in in some weeks. Get more inโฆ
Weekly Update #2 We haven't been able to get that much done since we have all been on vacation for a week, we have improved the aesthetics and optimized the game to run a little bit better. Aesthetics We have worked on Aesthetics a lot to make the game look anโฆ
Weekly Update 1 This is our first Weekly Update for the Game and we are working so hard to get it out there and make it great! AI Improvements: I have been working hard to make the Ai/Npcs feel realistic and alive. Prior to this update they felt rigid and simuโฆ
Hi there, we got some updates regarding Fastidious and it's development! Some changes: Fastidious will unfortunately be delayed until Late October 2020. A rushed game will never be good, but a game with a lot of effort and passion put in to it will. We have alโฆ