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Hey everyone, It has been a year since my last update, and I wanted to briefly check in. I can't believe how quickly it has gone by, and I appreciate everyone's positive comments. Time away from working on the game has genuinely been good for me, and I've espe…
Hey everyone, I tend to put off giving these kinds of updates. They're embarrassing, and I know most folks following a game project just want to hear about the game. But I suppose it is a good indication that there's a human behind the work after all. Getting …
Hello everyone, As you can see, I opted not to do a strict monthly update and instead focus more on the project. But I'm happy to report some progress and check in. As the weather gets a little warmer where I am, my motivation also gets a bit of a boost. Here'…
Hello everyone! So far, response to the demo has been good. A few folks pointed out some issues during Next Fest, and I was finally able to address some of them. The 0.7.0 demo update is now live, and fixes the following: The game engine was updated on Windows…
Get a glimpse of some of last years Next Fest streams and demo playthroughs, running all through the RPG Maker festival!
And just like that, it's 2025. I admit that I tend to use developers logs as an opportunity to be candid. I think as an indie developer, I am both blessed and burdened by the direct connection with my audience. I can go at my own pace, with my own voice, but I…
Hello everyone, Sorry this devlog ended up arriving so late. Between some exciting news that I needed to prepare for, as well as battling a few demons (metaphorical, not literal. I wish I was that cool), it was tough to get words on paper. I have a lot of real…
Hello everyone, After a week of excitement, Next Fest June 2024 Edition finally comes to an end. To each and every one of you who tried out the demo, provided feedback, and wishlisted the game--thank you so much!! I'd like to make a few announcements and let y…
Missed the developer's stream or just want to check the game out? That's what this event is for!
Check out Legends of Astravia's new demo, livestreams and more--Steam's June 2024 Next Fest starts now! Catch the developer Jaiden (me!) as I stream LIVE on the following dates and times: Tuesday, June 11th @ 9PM EDT Saturday, June 15th @ 8AM EDT I will be pla…
Cast spells, solve puzzles, and uncover secrets alongside a mystic companion in this introduction to the magical world of Astravia! Download the demo for free right here on Steam! It is available in both English and Japanese, on Windows, macOS and Linux (Steam…
I’m incredibly happy to announce that the new demo for Legends of Astravia launches right here on Steam next Thursday, May 30th! Cast spells, solve puzzles, and uncover secrets alongside a mystic companion in this 1-hour introduction to the magical world of As…
Get a hands-on look at Legends of Astravia's new demo as the developer Jaiden plays through it and talks about their design process and more. Saturday, June 15th at 8AM EST (in your timezone)
Get a hands-on look at Legends of Astravia's new demo as the developer Jaiden plays through it and talks about their design process and more. Tentative Date: Tuesday, June 11th at 9PM EST Please keep an eye on our upcoming updates in case this time changes. Fi…
I’m pleased to announce that Legends of Astravia will be in the upcoming Steam Next Fest from June 10th to June 17th! Be sure to follow the game right here on Steam to be first to know when the demo launches, as well as catch livestreams, chat with the develop…
Hi everyone, Things are going well, especially with regards to the game's new demo. This developers log will be jam-packed with announcements and exciting news, so let's jump right into it! Announcements Marketing Refresh, New Art and New Trailer For those of …
Note: In order to maintain pretty pixel ratio, images will open in the current tab/window when clicked. Hello everyone, So far we're kicking the year off nice and strong, as progress on the new demo is going extremely well. This month I have the opposite probl…
Hello everyone, 2023 has finally come to an end. I'll admit, I began writing this developer's log thinking I'd only have a couple of bullet points for the game's development and progress. However, it turns out this year has been a very productive one, and just…
Hello everyone, This is a shorter developers log, but I am happy to report this has been a productive month. A lot of work is still being done "under the hood", and as such there's not quite as much to show. Backend, Backend, Backend One of the biggest bottlen…
Hello everyone, This is indeed another combined two-month devlog, sorry to keep you all waiting. Things have been immensely chaotic, making it difficult to round up progress. But no matter how quiet it gets on social media and update channels, the game is alwa…