Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 4 · 4 user reviews · Live from Steam
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A turn-based tactical board game with card battler elements. Contains sandbox elements for you to build your own units, craft your own abilities and set your own game rules with a fully integrated editor.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (4 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed an issue with portrait visuals after using Transform. - Fixed an UI issue for the ability editor for attribute input fields.
- All default decks (Elf, Undead and Eternals) have been reworked and rebalanced. - Mana compensation now show directly instead of after the turn ends. Mana compensation is the amount of mana a player receives when losing a unit based on its power level. - Abi…
- New blind effect! (units affected by this can only move 1 tile at a time) - Updated the fonts and how they are displayed for abilities - Reworked the Elf Deck - Fixed an issue with the wing animation not working if the unit it was last attached to got destro…
- Board effects can be spawned using any pattern now. - An exciting new feature! You can now promote/demote units into other units through the ability system. - Obstacles shatter when destroyed Gameplay showcasing the shatter effect: https://youtu.be/hUUWCElBR…
- Added a graphics quality dropdown to the settings dialog. - Fixed issues with lag in combination with sliding movement that spawns board effects.
- Fixed an issue with active abilities that "unblocks" units by destroying a unit that blocks its path, not showing those updated move targets after the destroy animation completed. - Added support for better customizations of movement types for units.
We’re excited to announce a new trailer that better reflects what the game looks like in its current state. In addition to this change, our steam page will be updated shortly to better describe the game's features, so if you're interested, check back in a few …