Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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76% positive of 59 · Mostly Positive · Live from Steam
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Grow procedurally generated monsters in a lab and then send them out into the world to create havoc using physics-based controls. That's the basic idea behind Test Tube Titans.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-03 → 76% today (59 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
After watching a number of people play the game this past week, as well as listening to feedback on the forum and some notes from my friend's 4-year-old son, I've made a number of fixes and improvements to the game. Here's the most note-worthy changes: New Dif…
Hi folks, I've been busy with a number of different non-game creative projects lately but my To Do list for Test Tube Titans hit a milestone so I'm very happy to introduce some new changes that should help open up some fun new possibilities. Here's a quick run…
I guess it was 4 weeks ago today that Test Tube Titans first launched publicly. I didn't know what to expect at the time, and although it's been a relatively quiet release, it's been encouraging to see a very positive response to the game overall. Huge thanks …
Hi folks, I've been fighting a cold this week and I've been isolating myself as well. There were a couple important fixes to get in here, and I had fun adding a few new changes that should help change things up a little. Here's a quick breakdown: - Added a new…
Does not work on Steam Deck. Results from Valve's own testing.