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The power of the Scrolls-like platform is that there can be many levels of gameplay in a single game, and they fit together because of the world simulation, character customization, and narrative aspects work together to create a lot of possible experiences. B…
In thinking about the different systems and the ways I want players to interact with them, I have decided that health should only be curable by potions, or in specific locations. Typing this now, it basically sounds like Dark Souls flasks and bonfires, althoug…
There are many types of AIs used in games. My two favorites are G.O.A.P. and Utility AI. In All Hail Temos, I use Utility AI as the primary decision maker. In this post I’ll explain why, as well as give some technical details on how I am implementing this. I w…
There have been games with branching narratives for a long time, such as Mass Effect which gave different endings, but also different details such as which of your companions survived, and would come back in sequels. So, it can be said that while branching nar…
One important aspect of having a first-person open world RPG, like All Hail Temos, is to have a good coverage of cases for how your NPCs will react to the player, and to other NPCs (allies and enemies). In this post I am going to go over how I’m breaking down …
Due to how frequently games are hyped up, and fail to deliver, or even fail to release, I think it’s important not oversell my game. My goal is to keep the messaging very small, because as a solo developer I am limited in what I can create in a given time fram…