Last 7 days · history since Nov 3, 2026
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80% positive of 5 · 5 user reviews · Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-03 → 80% today (5 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey Fellow Brewers! You're probably thinking "hey wasn't there just an update a few days ago?" and you would be correct! But I recently realized that the on boarding process for Draught Kraft might be a bit much for some people. I think the main game loop is p…
Hey Fellow Brewers! This one deals with all things big and small! There's some bug fixes and minor changes, also there's now weather and seasons! Changes: -Added seasons based on quarters -Added weather, each season has its own weather patterns -Player can now…
Hey Fellow Brewers! It feels like it's been quite some time since the last update and now the next one is here! In this update you will be able to upgrade from your garage location to a small warehouse setting, then you'll be able to expand your facility from …
Hey Fellow Brewers, It come with a heavy heart to bring this news. Unfortunately all Vertnacular game development will come to an end. This started out as a fun project for myself to learn game development and became something so much more. I've learned a lot …
That's how many combinations of characters the new character system can make. This doesn't include the full spectrum of color each character part can have. So let me back up a bit. Last post I said I'd get to look dev'ing after the main game loop was finished,…
Hey Fellow Brewers! Once again, it's been some time since the last update so I figured I'll fill you in on what's going on. Since Draught Kraft moved to a hobby state I've been working on it a little less these last few months, but that's not to say that it's …
Hey Fellow Brewers! It's been some time since I last gave an update and I feel it's time to fill everyone in. So I've taken some time to myself, I completed a number of personal projects and tented to much neglected things. During this time I developed my prog…
Hey Fellow Brewers! So I'm not entirely sure how to start this one off. It's a bit of a mixed bag of good and bad news. I'm trying to turn lemons into lemonade. So I'll start with how I start every weekly update and go into what has been done this week. I've w…
Hey Fellow Brewers! So this week I've been working really hard on the employee automation system. I've created a task system that allows you to create a step by step job that your employee can complete. I don't have a lot to show as most of the actions have be…
Hey Fellow Brewers! So the past week I was a bit sidetracked from what I planned to do. I started off working on the employee system and wanted to implement the skills system. During this development I was thinking heavily about gameplay. More specifically I w…
Hey Fellow Brewers! I'll keep it short this week because I don't have too much to talk about. I wish I could just show some code, as a lot of what I've done has been clean up. But the new A.I. system is much much more cleaner than the old code. I'm actually re…
Hey Fellow Brewers! As you might know, I released a small update last week dealing with the tutorial. I realized that Draught Kraft can be a difficult game at times, especially your fist time around. So I tried to address this slightly with the new tutorial. I…
Hey Fellow Brewers! I have some eye candy this week! I've been trying to break the monotony of each day. So with variety being the spice of life, I added weather and seasons! With these systems, each day feels unique; and each quarter (season) has it's own fee…
Hey Fellow Brewers! So with the release of the 0.2.0 update I took the initiative to get the game out there. Most of the past week has been sending copies to Steam Curators and seeking interest from YouTubers. Admittedly self-promotion is my biggest shortcomin…
Hey Fellow Brewers! Content is coming together and I'm making sure everything is in working order. I'll be spending the next few days balancing content and trying to catch any edge case errors (but I'm sure some will always come up after release). If I have ti…
Hey Fellow Brewers! Really not much to say or show this week. I'm finalizing every bit of code and making sure everything works correctly. This week I'll be adding in content like wall and floor textures, also decor like doors and windows. By the end of the we…
Hey Fellow Brewers! The past week saw a lot of behind the scenes work to make things a bit more optimized. I rewrote the floor painting system to work more like a texture editor rather than just switching out textures. This turned some 2,816 game objects into …
Hey Fellow Brewers! It's that time again! So this past week was putting together more of the prototyped systems into the game. I worked on adding a paint mode as you can see below. I was thinking of how to best go about this in terms of cost to the player. I f…
Hey Fellow Brewers! I usually do these updates on Sundays but because of Freedom Fest it's a day late :) So last week was mainly integrating the prototype location building system. It's been going pretty smoothly and the only real problems are around design ch…
Hey Fellow Brewers! This week I have some pictures for you. The location editing is almost out of prototyping and will soon I'll be integrating it into the main game system! Some of this is place holder textures and models but the basic system is there. So fir…