Last 7 days
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81% positive of 11 · Positive · Live from Steam
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This is a game full of procedural generate! Infinite random mazes, each level is different and more difficult than the previous level, The complexity of the maze will become more and more. Enhance your ability by defeat enemies to overcome the increasingly difficult random challenges!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (11 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Update Godot Engine Version
Now the start playing bug already fix.
Now the tank ball no show issue should be solved.
Save game file has been changed a lot, so the old save file will no longer support. Now your data will save on your steam account, like highest level, coin, and research data.
Add leaderboard highest score button, now you will never be lost your highest level. Fix the problem when generate maze, now it should be no cause game crash
I don't remember what I have been fix, just fix any bug when I meet, and fix some bug from player feedback.
Now it will not cause an error anymore, sorry for the error. It will never show an error now. Godot Engine release version has an issue, now I change to debug version, I tested it, it will not cause error now.
Added multilingual version
Added Steam achievements and leaderboard features
This time with a major update, the infinite random maze is ready After completing the tutorial levels, you will enter an infinite random maze, random enemies In order to deal with increasingly powerful enemies, an infinite enhancement attribute feature has bee…
It has been changed a lot, almost look like a new game!!
This new version is will show the new things! Coming soon in this week.
I create 2 more enemies on new levels, and optimize level flow