Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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71% positive of 7 · 7 user reviews · Live from Steam
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Lovingly hand crafted retro FPS, featuring one of the most beautiful and intuitive level editors ever made.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-01 → 71% today (7 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It's been a long time coming! This version adds trophies, fixes a ton of bugs, adds mouse sensitivity, and probably a bunch of other stuff I've forgotten. It also includes a small extra set of levels from the development of Break that didn't make it into the f…
Fixed a bug with a monster closet on Circle where the monster closet wasn't opening! Huge thanks to Allan who emailed me about this bug! I also updated some levels with better "labeling" of doors that require keys. Previously, I didn't put the proper visual "l…
The title demos were desynced as a result of a recent patch addressing hitscan enemies. Hitscan enemies were not dealing damage as they should, which I recently fixed and patched. In the process though, the title demos became desynced as a result of hitscan en…
I decided to revert difficulty back to what it was before I started tinkering with it. I don't feel like the changes I made were good. Later on, I might take another stab at it, but for now I'll just accept that the game is a bit easy. Because I reverted the d…
This patches a game breaking bug in Sandcastle. If you have a save already, you'll need to skip that level using the cheat idlev 20. If you start a new game after this patch, you should be fine. I'm really sorry about this everybody. Let me know if you find an…
Balancing is hard. I took ammo and health away, and that made it too difficult. Now I've added some back, and it's probably too easy again. This is going to take some more time to get just right. But it's probably better to have it too easy than too hard, whic…
Although the official release time was supposed to be midnight, I realized today that I'd be asleep at midnight, so I decided to release it now before going to bed. If you encounter any bugs or problems, post about it on the discord linked below. Here's the li…