Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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90% positive of 101 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (101 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Version 1.2.0 is out! This is a small update, but I'm calling it 1.2.0 to signify that it's the end of a series of minor updates that together, feel like a big update. Kinda? 🤣 It's been almost 6 months since 1.0.0, but I'll be posting more about that soon. V…
In one-step-at-a-time mode, as well as tapping the button to move one square, you're supposed to be able to hold a directional button to move continuously, with Snek stopping when you let go of all the directions. At some point in the latter days of early acce…
Nothing to see here, just fixing a broken cheevo, and also changing a lightbulb while I'm here. v.1.1.2 Fixes: Fixed an issue with the sky-light that would happen if you die in the forest and respawn in the temple. Fixed a broken hint trigger, and also fixed t…
v.1.1.1 Fixes: Prevented an exploit in the Cantina that could lead you to skipping a puzzle (and an important lesson) in the Labyrinths.
Version 1.1.0 is here, adding a few little quality-of-life features, as well as a few fixes, on top of 1.0.0 and the previous minor updates. Details below! As always, thanks for playing! Don't forget to leave a review - it really, really helps people to find t…
Now that snek devotees are beating the temple, a couple of new issues popped up right at the end. This is just a quick patch to push em back down again. v.1.0.13 Fixes: Fixed an exploit in the final puzzle that would allow you to catch the Capitan when you wer…
It's almost six months since Snek slithered out of early access! It's hard to believe it's been so long. Back in February, I was so used to working on Temple of Snek that I couldn't really believe it was "finished". Heavy scare-quotes. So this is a bit of a ce…
The Quetzalcoatl update brings Temple of Snek to version 1.0, and out of early access! It's been a long journey - thank you for coming along! Like Snek, this game turned out bigger than I could've imagined, and I hope you enjoy it. The full details are in the …
Hello All, Snek's long journey is almost at an end! On February 15th version 1.0, the Quetzalcoatl update, goes live and will include: - A Finished version of Story Mode, with new puzzles, locations, music, and an ending to the story. - A Finished version of S…
Hey folks, hope you're all good! There's a major update on its way: Viracocha (v.0.5.0), coming in the next couple of weeks, which adds the Snek Workshop level editor on the main branch. But you don't have to wait! The public beta branch now has v.0.4.10b, wit…
Hey there BETA GANG and Acolytes of Snek! If you want to try out an early version of the Snek Workshop level editor, you can get it now in v.0.4.6b, on the Public Beta Branch. The password is "TempleOfTest" as always. (See the image below.) You should find tha…
The Kukulkan update is nearly ready, but first it would be awesome if some players could give the beta a test run on real live Steam first! If you want to get the beta and be one of the first to get Steam achievements or share your snek patterns, you'll find t…
Hello all, Temple of Snek (both the project and the place) just keeps getting bigger. The Kukulkan update is coming soon, and after that it'll just be a matter of months until the level editor and final installment are on the horizon. It's already a bigger gam…

