Last 7 days · history since Nov 3, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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92% positive of 28 · Positive · Live from Steam
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Slow time to a crawl as you pilot your super charged space craft through randomly generated waves of enemies, defeat huge bosses, and explore a cyberpunk planet with a flunking college football captain and his team's feline mascot Nova!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-03 → 92% today (28 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
In this patch we have taken the time to add quite a few improvements to Infinite Mode. Among these changes are some stand-out additions such as reworked control “feel”, haptic feedback for gamepads, a new boss, graphical improvements, new background art, and o…
Hey folks! It's your friendly neighborhood indie dev, Dante! I just wanted to touch base real quick and provide some information around the changes/fixes that have gone out in our most recent update this week. We've been listening carefully to our community me…
Hello all! Dante here! I just wanted to take some time to put together a written progress update after E3 and Steam Summer Sale had wrapped up. We've been hard at work on some really great community feedback that we have gathered from folks who have been nice …
Hello all! We have finished our update for Infinite Mode! Work is still in progress for new content to be localized into Simplified Chinese so there will be another small update in the next few weeks to cover that, but all the other main features of this updat…
Hello all! It's Dante and Matt! We just wanted to touch base with everyone to bring our community up to speed on some changes that have already taken place as well as some that are coming soon. The past year has been especially bumpy for our small dev team and…
Hello all~ Dante here! We’ve been hard at work trying to get things rolling for our mobile release and to unblock development of our platformer and multiplayer areas of ExtraGalactica. In the meantime, here’s a chunk of bug fixes, an in-game exit menu (just hi…
Dearest Community Members,We wish that we could be writing to you with better news. Unfortunately, we will have to remove ExtraGalactica from the Steam store as the project is cancelled and development is unable to continue moving forward. Copies of the game t…
Hey hey! It's Dante, back here for an update on a few things we've been working on. Less Bugs + Better Platformer Feel = Easier Development For New Zones The holidays being what they are, we slowed down a bit this past December but we are back at things with t…
Hey everyone! It's your pal, Dante, again! Just here to show off some of what we've been working on the last few weeks. Spoilers be ahead! The Pencil Pushing and The Map Moving Forward We have completed a host of pre-production organization work that is super …
Hey folks! It's Dante here again! Sorry for all the silence on our end. In the interest of transparency, we'd like to shed some light on a few things that have been going on behind the scenes and give you all an update on the roadmap for ExtraGalactica moving …
Hey all! Dante here. On the heels of our E3 interview schedule winding down, Matt and I returned to our Unity session with a renewed spark for the work that awaited us... and then that funny indie developer thing happened. We were watching old clips of the loc…
Hello all! We are so excited to be a part of the Indie Game Showcase at E3 this year! Last week we released our most recent update for Infinite Mode which is chock-full of fixes, balancing, new features such as a playable tutorial, and improved art/audio. At E…