Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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72% positive of 29 · Mostly Positive · Live from Steam
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Ephemeral Tale is a dungeon crawler/looter hybrid for the modern age, featuring hand-crafted dungeons, classic JRPG-style combat, and a loot-driven progression system.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (29 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey all, Just a small bug fix here! - Fixed an issue where players could get stuck on a grey screen when starting a new game Thanks to RetroNutcase for the bug report!
How goes it, my pupdogs? It's been a SPICY-HOT minute since we've last spoken, hasn't it? Figured I'd keep you guys in the loop as to what's been in the works. First off, we've been hard at work on our sophomore title, Ephemeral Legend, a 2d action-adventure i…
Changed default combat encounter delay from 25 -> 50 NOTE: This will only apply to players without existing saves! If you would like to adjust your combat delay rate to match and have an existing save file, this can be done via the Options menu. Additionally, …
For quite some time, players have been reporting issues with frequent misses. While I believed that I had sorted them out, recent work on the engine's back-end revealed some flaws in the logic that I think may have caused these edge cases where the game did no…
Many players have expressed concerns over the simplicity of the combat in Ephemeral Tale. As such, a few enemies have been adjusted or given new abilities to add further complexity to the sandbox. Additionally, a couple of players have run into a concerning bu…
Lowered minimum encounter rate to once every 80 steps (was 40) Added a new overlay to the Graveyard Grove to help enhance the a e s t h e t i c
What's up, my pups? It's been a while since I last checked in with all of you! While everything on my end has mostly been full-speed ahead on my next project (more info on our Twitter, if you're interested in tracking the progress on that), I've mentioned in t…
Works great on Steam Deck. Results from Valve's own testing.