Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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80% positive of 380 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
This is a Roguelike Horizontal Action game that players need to follow the beat to defeat opponents. Beat to follow, fist to the bone. Face the foe, and dance to kill!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (380 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1. Fixed the overexposed metronome under character's feet in France/Egypt. 2. Changed the Beaten to a Pulp achievement from Stage 5 to Stage 6. 3. Optimized the performance of game. Now the gameplay is smoother.
First of all, we have a new member! Wait, Sir! Stop there, please. It's not your time yet...OK. Hello, everybody, let me introduce... Courier Pengu With lots of burden on his shoulder, Courier Pengu, the marvelous courier, run across all kinds of danger, left …
Good afternoon, DJ! Are your ready to rock this world with Mr. Disco tonight? For a better experience, we are giving our full heart to Beatara. What I can tell you is that there will be some big surprise for you on Beatara. Of course, Mr. Disco will choose a p…
1. Fix the bug that some of the special effects lost. Now the special effects can play in full and smoother. 2. Fix the bug that explode effects of Beat Cactus and Beat Bean display bug. 3. Fix the bug that progress bar on loading page has a chance turns left.…
各位DJ,端午愉快!为了让各位在即将来临的端午假期的节奏战斗中中少点糟心事儿,我们敢在假期来临前完成了如下修复。来得早不如来得巧~~祝各位端午安康! 1. 修复某些系统语言环境下,新手教学卡流程的问题。 2. 修复某些系统语言环境下,部分特效和怪物行为出错的问题。 3. 优化触发特殊战斗玩法时的战场环境,避免词缀效果的干扰。 4. 优化豌豆枪子弹出生位置的美术表现效果。 5. 修复隐藏房间场景偶尔显示异常的问题。 6. 修复战斗中子物体导致的偶尔报错问题。 7. 新增和优化部分英文、日文翻译。
各位DJ,在下一次的内容更新之前,我们又完成了许多修复与数值调整,请期待我们接下来的更新啦~ 1 优化游戏对于AMD设备的支持,避免游戏崩溃的问题。 2 修复每日挑战玩法中,欢乐卡会重复掉落的问题。 3 修复了彩色欢乐卡没有被记录到历练系统里的问题。 4 修复“不挑食”的成就提前解锁的问题。 5 修复断网情况下,已购物品模型不对应的问题。 6 新增断网情况下,禁止手动刷新售货机的功能。 7 适当加强“特工·杰克”的被动技能。 8 新增关于光敏感的提示(仅中文)。
Wow Rhythm Fighter makes my brain hurt. It's the controls: it's like learning to type on a different language keyboard. There's an easy option but it puts you at a disadvantage overall and you can feel the game frown at you for choosing it. I'm getting ahead o…
大家好,我是制作人张轻功。 我一直希望,节奏快打能够成为一个能让玩家感到开心快乐的游戏。现在生活不易,不管后浪前浪压力都很大,每天都忙的焦头烂额。我们想着大家在休息时玩儿会节奏快打,听着迪曲嗨一阵,跟狄哥逗会儿闷子,应该能挺减压的。 但实际由于游戏的上手难度以及前期体验,一部分玩家玩过之后,不但没开心,反而闹心;不但没快乐,反而更烦躁了。对此我发自内心的向这些玩家道歉,我们辜负了大家的期待,实在是对不起。 我虽然也做过几年游戏,但这种独立向的单机steam游戏的开发还是第一次,因此在游戏设计上犯了不少错误。自己玩的…
”What’s up, Imao?” A word comes to DJ Van Paul’s ears through his headphone like breeze. It’s just three words with nothing else but magical power. Deep down his courageous heart, he knows the time has come. Not only for him, but also for all of the warriors, …
Test...Test…… Can you hear me?… Clear enough? Very well. Wonderful evening! You guys doing alright? This is Mr. Disco, speaking from Beatara. Our playground, Rhythm Fighter, will come to you on May 28, 2020. Right, just next weekend! Are you guys fully prepare…
各位朋友们大家好,自从公布《节奏快打》将由椰岛游戏发行的消息之后,有段日子没有发布新消息了。这段时间里经过各方面的努力,正式和大家见面的日子已经不远了。我是制作人张轻功,想借此机会跟大家聊聊。 我是个典型的游戏人,从小玩到大,小时候因为玩游戏没少挨骂。中学时自己用文曲星写代码做了好几个调侃班主任的游戏,结果在班里太受欢迎,不知道谁捅到老师那去了,我也就愈发的受老师照顾。后来大学毕业后,我怀揣着少年对游戏的热血和梦想,一头扎进了游戏行业。 做了好些年,摸爬滚打。努力不少,成绩不多。 做游戏这几年里,我最大的感悟就是:…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.