Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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62% positive of 4,226 · Mixed · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Until We Die is a side-scrolling strategy game about defending your base where you have to run around as Ivan, assign tasks to people, and fight mutants in the post-apocalyptic subway!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 62% on 2026-11-01 → 62% today (4,226 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone. Long time no see. It's difficult to pretend that everything is OK when a real tragedy occurs in Ukraine. Despite the horror and gloom of this situation our team continues to work on the game and never stopped. I will briefly answer the central que…
Hi, everyone It's been a while since my last post. We are doing fine and slowly progress to our next goal: the second map for the UWD. It took us way more time to start doing something meaningful than we thought. The reason is simple and trivial: I didn't want…
🐞 Bug fixes - Fixed errors that prevented notes from appearing - Fixed bug when armored handcar could ride to inactive walls - Fixed bug with armored handcar achievement - Fixed visual bug when you could see the camera background while moving on the handcar -…
👏 - Based on community feedback! Version legend: year - month - build number 🐞Bug fixes - 👏Fixed situation when trader brings less scrap to the warehouse after save - Fixed situation when the game could autosave after winning and players started a new game …
Version legend: year - month - build number 🐞 Bug fixes - Fixed mutants raids on days 18 & 20. Giant mutants are now spawned properly these days
Hello everyone! It's Pixeye. Long story short - the update with saves is LIVE. 🐞 Bug fixes - 👏 Fixed a situation where enemies could push the player out of the map - Fixed situation when select sound plays twice 🔥 Changes - Added autosave system. The game i…
Hello comrades, Pixeye reporting. Long time no see. Today I'm here to reassure those worried about the game's fate. First of all, our team is fine and continues to work on Until We Die. But It was a heartbreaking year for us, to say the least, and personally, …
Happy New Year everyone! 💬 May the New Year bring you happiness and more cool games and fewer bugs! I have to admit that the period of December-January is not the most productive time for us, but we still don’t stop on our work, and since I’m here, this is a …
Hello everyone! The picture below shows what happens behind the scenes when you lose in Until We Die :) 🔧 We will spend the coming weeks assembling a playable version of the following scenario and won't post anything. Don't worry. We are here, but we want to …
Hi everyone! ✊ I continue to tell and show what we are doing for to the second scenario. Mushroom farms are next in line. We try to make the scenarios different from each other not only by art, but also by changing some game mechanics. In the second scenario, …
Hello everyone! Today I would like to share with you a sneak peek of what we have been hard at work lately. Unfortunately, the update won't be ready in November, that is certain. With that out of the way, let’s dig together into what we are doing! Interfaces W…
Hello, Stalkers! Pixeye reporting. Come and join me today, at 13:00 p.m. PT. It's a perfect opportunity to see how the dev trying to beat the game on the nightmare mode :) To celebrate the DreamHack Beyond event the game will be at a 10% discount for one week …
Hello, Comrades! In case you don't like reading here is a video for you! So it's time to talk a little about the roadmap and related stuff. All dates are estimated because we aim for quality, not speed and we will begin to work on our pace after a small vacati…
Hi everyone! It's Mitya from Pixeye Games. "Until We Die" is launched but because of a critical save system issue we discovered right before release, we launch Until We Die without saves. We’re doing everything we can to add them with the first updates in the …
Today I have great news for our Chinese players! «Until We Die» is going to join MGN. MGN is an online conference focus on indie games, hosted by @Steamparty-木然 and collaborated between STEAM and ACFUN. Event process (AM / PST): May 31, 4:30 - Warm-up phase Ma…