Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 21 · Positive · Live from Steam
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Explore a unique puzzle experience in your own pace. TaniNani is a puzzle game where you move parts of the level around to help the characters find the crystal and each other.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (21 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone! I hope you all enjoy this update with a bunch of new things! News: 36 new levels 6 new unlockable outfits Chapter 1 & 2 are re-designed Updated Challenge UI Hope that you have fun with the new content! Take care, Kevin
A minor fix for the mouse input and Russian UI boxes should now be updated for certain levels that looked wrong. Moving chunks/tiles with mouse input while game is paused is fixed. Right click on the mouse pauses the game, which allows you to play through the …
Mouse support is finally here! With that said... there are a few settings that can't be adjusted with the mouse only, but you should be able to fully play through the game and navigate the menu with the mouse only. Mouse support. Fixed a small issue where the …
Another small fix based on initial feedback from players. This should make the progression for new players a bit easier. First two outfits are unlocked a bit more quick. Chapter 2 is now unlocked at 6 crystals instead of 7. Restart level text in the "summary" …
Thank you all for playing TaniNani, I've heard some feedback and I wanted to make a small and quick update. Challenges can now be replayed. If you've finished the challenges on a level and replay the level then the challenge background should be a bit transpar…
I started working on TaniNani during long bus rides between two cities when me and my girlfriend lived far apart. I enjoyed making tiny prototypes during the 3 hours I had to kill. One of the ideas turned out to be something that ended up being TaniNani. I had…
I originally stumbled upon TaniNani on the TIGSource forums back in October when developer Kevin Andersson first posted it. At the time, I’d vowed to be more active in the forums which has not panned out but fortunately Andersson is more diligent than I …