Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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80% positive of 5 · 5 user reviews · Live from Steam
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If you enjoy absolute chaos, blasting enemies to pieces and being surrounded by an overwhelming amount of enemies then this game is for you! How far can you go?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (5 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey Everyone! Fixed the Summoners not attacking the player in Single Player. Fixed the Wyverns not attacking the player in Single Player. Fixed issues with leaving lobbies and joining other lobbies where user details weren't displaying correctly. Fixed an issu…
Hey everyone, This is just a small patch for now. Stopped players being able to move if dead. Fixed the issue where some enemies weren't spawning in co-op. On lobby enter, the character in the background resets to the default one. If anyone wants to ask any qu…
Hey Everyone, I know it's been a while but I've been super busy implementing networking for co-op. I'll soon be making it live as a beta as there's still a bit of work that's required. I'm pretty happy with how it's been progressing so far. Who knew networking…
Hey Everyone, Fixed a bug with the damage passive and the damage buff - the correct values are now reflecting. I've also added the base framework for the steam lobbies and networking. Once I've got it to a playable state I'll release it as an Alpha. For the ne…
Hey Everyone! Feb 28, 2020 Buffed the turrets a bit - bullets travel faster. Buffed the summoner - time between shots is now shorter. Fixed the cursor being able to move off the game screen. Fixed a minor bug with the score when it reaches 10 000+. Fixed the f…
Hey Everyone! Feb 19, 2020 World height has been adjusted, making it more pleasant to play on. Adjusted island sizes and positioning as well. Health pickups have been added across the map. Steam achievement are now complete.
Hey Everyone! Fixed dragging master volume to lowest not actually muting. Fixed the heavy passive for co-op. Fixed a glitch when earning money in co-op. Heal ability aura is now synced for co-op. Damage ability aura is now synced for co-op. Tank ability aura i…
Hey Everyone! Things have been busy but fret not for there is an update! Co-op Changes All enemies are now co-op ready. The drone now spawns correctly and follows the correct player. A loading screen has been implemented when starting a game. Players no longer…
Hey Everyone! Some good progress has been made with co-op. Added knights to co-op. Added archers to co-op. Added mages to co-op. Added summoners to co-op. Enhanced the visuals of the play area. Tweaked the movement to make it easier on the eyes. The next updat…
Hey Everyone, Today's a pretty big one. The co-op is finally ready for early alpha testing! I've only included the basics of functionality in it, the rest will be added as soon as they are ready. Whats currently playable in the alpha Any of the 6 playable char…
Hey Everyone! Feb 27, 2020 It's been a week since launch, thank you everyone for the support! :) Implemented steam leaderboards. Added a golden border around the items in the buy menu once they're maxed. Removed the price of items once they're maxed as well. U…
Yeup that's right! Fight High is finally available to play! A real dream come true. I still have so much planned for this game! Thank you to everyone who has given input and helped test along the way.