Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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91% positive of 12 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Battle Map Studio is a playful map editor and RPG sandbox. Have fun painting forests, constructing and furnishing houses, and creating characters and monsters. Build solo or collaborate in real time online with multiple players to bring your world to life.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (12 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey all, I have been super busy with other projects as of late (Hewn Core, BitCraft, NSF grant writing), but I have fixed a few bugs related to the noise generator and have been collecting assets for a content update. Updates Fixed a bug with the noise generat…
Hey everyone, A player kindly brought it to my attention that all of the paint elements were missing when painting in Column mode. Sorry about that! It should be fixed now. -Bradley
Hi, I hope you’re all enjoying autumn! In this update I mainly cleaned up project files, updated old 3D models, and brought in updates to several packages. Updates: Brought in updates from my proprietary grid system package, which should increase performance a…
Hi everyone, I hope you are all well and enjoying life. If we haven't met yet, I'm Bradley, the creator and sole developer of Battle Map Studio. In this update, I wanted to let you in on some exciting behind-the-scenes stuff that's happening with Battle Map St…
Got some of fixes for you! Polish Fixed a Tilt Five bug where shared panels would only ever appear on Player 1's canvas. Fixed a Tilt Five bug where the main menu tool manager was not initialized correctly, resulting in all tool selections affecting just Playe…
Hey, happy Spring Equinox! So in the middle of preparing an update for February I had to switch focus onto adding support for Tilt Five® multi-headset support because Battle Map Studio is being demoed at the Tilt Five GDC booth (Booth #P1770) this week! Check …
Hey all, In this update, I added blueprints, which are essentially images you can overlay onto your battlefield. In this first version, you can add blueprints to your environment from file and then move, scale, and change color opacity a selected blueprint. I …
Hey everyone, I haven’t been able to find much time to work on Battle Map Studio these days, but I have a performance update for you all! I’ve been working on Hewn Core (the system that powers Battle Map Studio’s grid) and have integrated the latest updates to…
Hey all, In this update I added the ability to create worlds in different locations, including land, sky, outer space, and underwater. These simple changes surprisingly add a very different feel to environments. Now, instead of selecting a sky color when creat…
Hi, I hope your 2024 is going well. I finished the first version of voxel mode, and I’m super excited for you to try it out! Voxel Mode When you create a new map, you now have the option to choose between column (original mode) and voxel modes. Voxel Mode Tool…
Hey, I've got big news! Over the past couple years, I've slowly generalized the block-based grid system that powers Battle Map Studio. I call it Hewn Core. Since many games use a block-based grid, I thought a generalized 3D hex/square grid system might be usef…
Hi everyone, Merry Christmas and Happy Holidays! I’ve made progress on voxel mode and wanted to share what I’ve been working on. I’ve found time here and there between work, holidays, and other projects, and set up a testing environment to test voxel-related t…
Hey everyone, I hope you are all doing well! As I mentioned in the previous post, I’ve been on a little bit of a break while I got married, went on my honeymoon, and moved a couple thousand miles from my original home in Maine. I’m finally back into the swing …
If you're at AWE this week, be sure to check out Battle Map Studio at the Ultraleap booth! The demo combines Tilt Five and hand tracking so you can build virtual worlds with your hands in AR. 👋🧙 Ultraleap's Leap Motion Controller 2 Press Release Also, keep a…
Hey everyone, In continuing my experiments with hand-tracking, I realized that the blaster tool and palette management needed improvements and fixes. I'm currently traveling, so I'm writing this from my laptop! Fortunately, I already recorded the video I wante…
Hey everyone, I hope you’re all doing well and enjoying your week! For this update, I improved the grid system performance, added many new soil materials, and played around with MixCast and hand tracking. Grid Improvements I have been incrementally improving t…