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Everyone at Petroglyph sincerely appreciates all of your support and enthusiasm for Earthbreakers. Since starting this project last year we have been approached by a publisher to work on an exciting new game that has required all our available resources, inclu…
Last time we talked about the base, its structures and how they will affect the flow of the game. This time we want to talk about the second section we mentioned in the previous design diary: Classes. Our demo had five playable classes and while we are brainst…
Greetings Earthbreakers fans! Previously we talked about how much feedback we received from the Steam Fest demo, and talked a little bit about where that feedback fell with respect to the game. This time, we thought you might like to hear about what we're actu…
Hey everyone! For this diary, we are going to take a deeper look at the Engineer class and its role in the larger picture. The Engineer class plays primarily as a support to your teammates on the field. A few key engineers can increase longevity of your teamma…
Phew what a week! Steamfest is over, and we had a great time playing with everyone, and hope you all enjoyed it as much as we did! Here is a breakdown of class usage for those that are curious: We received an amazing amount of feedback and are nearly finished …
Very soon you will be able to play our prototype of Earthbreakers. This early look, however, is just a small slice of where we want to be in the final product. In the prototype you will see the HQ, Factory and Refinery buildings, but there are at least three m…
Hey Earthbreakers! Since our initial announcement in late 2019, we have been working diligently with a small group of our Petroglyph community to develop the base vs. base gameplay promised in our sneak peek trailer. We’re now at a stage of development with Ea…
Hey Earthbreakers! Watch members of our design team play with the rest of the community in a live stream of our newest game on Wednesday, June 17th at 5pm PST. Earthbreakers is a team-vs-team First-Person Shooter (FPS) that centers around Real-Time Strategy (R…
Earthbreakers is a team-vs-team First-Person Shooter (FPS) that centers around Real-Time Strategy (RTS) base-vs-base combat. It is designed to combine the action of FPS with the base building strategy of RTS in a streamlined way. The goal is not to kill the op…
When starting to work on the music for Earthbreakers, we were wondering what would give this game some unique personality. I was thinking about what I enjoyed about FPS games, what I enjoyed about what I did with C&C Renegade long ago, but ultimately, I did no…
INTRODUCTION Before going into design philosophy that guided the creation and balance of the Rocket Launcher, I should go over the general design philosophy for soldiers you can play. Earthbreakers uses a class-based soldier design. Your primary and secondary …
Developer Diary #2 - BASE BUILDING & PROGRESSION Hello and welcome to another Designer Diary! This week we thought we would take a more detailed dive into the base building and progression of the game. With respect to Earthbreakers, progression falls into two …
Petroglyph Earthbreakers Developer Diary – March 6, 2020 Hello everyone and welcome to our first Earthbreakers Developer Diary! We are going to be doing regular Developer Diaries to let the community know what we’ve been working on. To this end, we want to giv…
Remember Command & Conquer: Renegade? It took the classic RTS series and transformed it into a shooter, letting you play as one of those all-action commando units—you know, the "I've got a present for ya!" guys. Now Petroglyph, a stud…
What if RTS but you ditched the omniscient perspective for the humble vantage of a single unit? That’s part of the pitch for Earthbreakers , recently announced by Petroglyph. The Grey Goo studio are tossing a hefty helping of first-person action into a p…
You'd be forgiven for missing it, but ex-Westwood Studios developers quietly announced a spiritual successor to Command & Conquer: Renegade this month. Petroglyph Games is the Los Angeles-based studio founded by the last group of ex-Westwood employees who …