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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
NEW GAMEPLAY TRAILER UPDATES: Top to bottom = Old to new fixed bug where you could only talk to the narwhal once and the textbox was in the wrong location on screen. new dialogue for frog that tells you to save in friends in the cavern below. (explains more gaโฆ
https://cdn.cloudflare.steamstatic.com/steam/apps/1183270/extras/steamgif3sm.gif?t=1710542878 I wanted to share all the new things I've been working and or added and fixed since the last update! I apologize for development being slow. I do have a full time jobโฆ
added ability to gib bat bodies ground slam gibs enemy bodies added a brief "cling" to walls prior to wall jumping. you slide downward slightly during this state. foot stomping is only enabled while near a body miscellaneous movement code cleanup fixed item buโฆ
removed air attack player bounce back cleaned up the turtle and the fruit bat AI and knock back a bit added above slash attack. new animations and frame by frame hit slash FXfor it more particle system optimizations fixed costly "for loops" with enemies causinโฆ
-added slowdown to the air attack enemy bounce off so the movement is more smooth. you bounce off and slow down now rather then come to an abrupt stop mid air. .knock-back immunity time increased to prevent getting hit over and over without being able to get aโฆ
-all new fx system for weapon hits and items pickups. -modifications to alternate attack -new more powerful charge attack for primary weapon. -new downward attack for primary weapon. -new jump through platform system (drop down requires pressing down plus a buโฆ