Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
94% positive of 37 · Positive · Live from Steam
Loading reviews from Steam…
Explore the beatiful world of Aiyana which is a procedurally generated, block builder, open world, survival crafting game with traditional RPG mechanics such as talent trees, infinite stat levelling and spells
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-01 → 94% today (37 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Beta Testing
Just a quick one to say I'm still making progress on multiplayer but nothing to share as an update yet. Its typical that just as I say that I can make smaller updates I get stuck into a can of worms that its taking a while to sort out! I'll go into more detail…
Things are coming along nicely but I'm settling into the slower parts of development which is testing/balancing all these changes. To be honest I'm also second guessing myself a lot and struggling to decide what needs to be in this update now vs later.Overall …
I've made a start on the next big update which, as expected, is going to take a while so I thought I would drop a progress update since its turning into a bit of a can of worms. Please note that none of this is live yet and it will be a while before it is.Tech…
I got an email last night that Unity has found some security vulnerabilities so this update is coming out early to address them. I highly doubt that Aiyana will be affected but this update was in a position where it could be released anyway so I figured, might…
This update contains another important performance update that I seem to keep ending up working on despite it not being my aim! This is still due to multiplayer because what is happening is that I now test/code by having 2 copies of Aiyana running on my PC at …
Now that the Survival Fest is out of the way I'm shifting my focus back onto progress for multiplayer in the form of a performance update that will be vital. More info below. Biomes & Points of Interest (POI)I'll admit that I rushed the last update in order fo…
Its been a busy month, a little too busy. I was pushing myself hard to try and get multiplayer ready in some early form for the upcoming Survival Fest that Aiyana is a part of but I pushed too hard and needed some time off once I realised I just couldn't hit t…
Time seemed to slip away from me again but this update has some changes in it that could do with more time to confirm them so its live on the Beta branch only for now. Multiplayer is still coming along nicely but nothing new to report on it yet. Its just very …
This one took a little longer than expected and I don't think there was any one particular reason, I just struggled to reach a stable state whilst juggling single player and multiplayer bug fixes. For example I need to compress world data before sending it for…
A fairly big bug cropped up with the last water changes so this update is coming out a little early to make sure its fixed. If you saw a whole mess of green stuff whilst in the Lost Civ or Dungeons, this update should fix that.Charcoal HutThis one is long over…
I didn't quite plan to work on a lot of what is in this release but here we are! Multiplayer is still coming along nicely but still has a ways to go.WaterA few things about how water renders has never really sat well with me so I eventually took the time to gi…
This took a lot longer than expected but a Lot has changed in the backend of Aiyana and it needed some time to stabilise. Steam CloudOne of the big changes is that Steam Cloud has been removed and your worlds etc are stored only on your local machine instead. …
Since my last post I've been focusing on Multiplayer and making pretty good progress. The nice thing about it is that I can make progress without feeling like I need to hit milestones for a release. This means I can easily swap between bug fixes/improvements a…
It seems like things are going well with the Enchanting update so far. I do need more feedback on it though so I still plan to tweak it over time as I see how people interact with it.For example I've been told the Energy Drain enchantment feels underwhelming, …
Well I had hoped this would be the combat update but it wasn't meant to be, more on that below since its a big wall of text! Instead there are still Plenty of changes in here and it means Enchanting is now available. I've already touched on most of the changes…
I've not had any complaints about Dungeons so far so hopefully they are working smoothly. Their enemies do need an A.I pass to better handle the tight spaces but I'm holding off on that for the combat/enchanting update.I'm considering making them travel throug…
I was planning on releasing dungeons and Enchanting at the same time but decided to do one at a time and start with dungeons first. This is mainly because some nasty bugs had come up once I made a start on the breaking changes. As a note, after this update I'm…
I hope everyone had a good Christmas/New Years! I took some time off myself and rather than diving headfirst back into dungeons I wrapped up what I was working on and spent some time tackling bugs. After this update I might start on the final changes for Dunge…
Not much has changed in this release but since its been a month from the last patch notes I'm using it as an excuse to keep folks updated on my progress. I ended up releasing a few hot fixes since 0.4.2.0 which I added to the bottom of the last notes as usual …
I had intended to bundle more into a larger update but the last hotfix was easiest for me to include one of the changes to move Rock Volley as the starter spell and Energy Blast as the later game spell. So for this update I've focused on making that change mor…