Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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63% positive of 11 · Mixed · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 63% on 2026-11-01 → 63% today (11 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Welcome to version 0.7.11. Like a convenience store, it feels like this project never closes. What changed in this release: Added a playable goat Fixed some game-breaking bugs in the menu system Enjoy!
Hey, folks! This patch release focuses on improving the VN system, and it may be Cave Confectioner's last release for a while. Notice the version number is 0.7.10. I thought a lot about that decimal, and it seems a small patch - yes I said it - a patch is bett…
Fixed some deficiencies on the main menu.
This isn't an actual update. Just streamlining the build process. Holler if your build suddenly breaks.
Hey, folks! This update is all about the text. What changed: full Greek translation! (Thanks again DarkQuantum for all you have done in that area.) Added a system to translate in-inventory items to other languages (check out game/items.json; only Feather, Wood…
Hey, folks! Here is a midweek update to catch everyone up to the development version. What changed: Preliminary Greek dialogue for the entire game, courtesy of DarkQuantum. We will probably give it the "all clear" by this weekend. Increased stack limit for all…
2023-09-06: An extended soundtrack is now available with all of the game's music, as well as bonus tracks that didn't make it into the game. Track listing: 1. CC Title 2. Win 3. Not Powerful Enough (PD track by Spring Spring) 4. Cave Loop (PD track by Gichco) …
Patch time! There are no new caves to explore yet, but we can certainly plunge into that next go-around. What changed in this release: Rewrote the VN engine to support crisper graphics and image buttons (as seen on the English main menu) The right joystick now…
Valve made a handheld system. While I would have designed it differently, the point is that it is capable of running Cave Confectioner, with some caveats. Cave Confectioner cannot currently *officially* support the Deck because it cannot be played entirely wit…
Hey, folks! This is a patch to fix some things. Nothing major. Just to look like a "good developer" and update for you lot. What changed in this release: The rock border now extends all the way around the minimap The ambient light is now tinted yellow when rai…
Hey, folks! Thanks to the recent and unexpected help of DarkQuantum, there is a little bit of renewed interest in this game as well as a couple new enemies in the works. For the time being, this patch release mainly just brings an important feature that has be…
Hey, folks! This update is the culmination of a few weeks of post-relaunch patches. While there are no major gameplay changes, this release is the first I would call "polished". Greece is certainly a smaller market than CC's mains (currently the US, China, and…
There is something like a full moon out tonight, and in the darkest corners of the world, the moon's light reflects off of human skin and produces werewolves. This is a new patch release with a layer of graphical polish. Tiles look better, and on the grain and…
Hey, folks! This devlog was just going to be a patch update, but looking at the changelog, I feel that v0.6.2 has a lot to put in your brain-hole. The special items that were previously given by timed drops are now given by characters. There are also improveme…