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Hello, Brais here! Since around early February, I started working on one of the most commented-on aspects of BOC: that it looked flat. Even though in full-screen mode that isn't really the case, that was the impression given through videos and screenshots... a…
Hi, Brais here!As I said in the summer of 2024, I regained control of the project and have been gradually restructuring it ever since. Currently, after 2 years of quiet development on my end, I am thrilled to announce that the demo is just one month away (fact…
The Development of BOC Resumes! Dear players, Brais here! The original developer of BOC. This week, the development of BOC has resumed after nearly two years of standstill. Over the past two years, the development of BOC reached a standstill due to a series of…
Units types, subclasses and stats In BoC there are 3 types of units, that can be: Soldiers, Workers, or a mix between it, while soldiers only fight in combat, workers can do more things like hunt, build, harvest, or repair, mixed units like Hunters can hunt an…
Civilizations & Cultures: content and context In BOC, progression system is based on civilization & cultures traits trees, you will progress from first prehistoric nomads tribes up to great ancient empires through civilizations and cultures time-line, but that…
BOC Worldbuilding options Since early access, BOC will bring powerful worldbuilding options, the goal is to bring access a completely different planets and strategies each time you set up a new world, most options affects in how climate is simulated and how it…