Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
In this update we have updated the engine to UE4 4.26 which has enabled us to use a new loading system which has been optimized for SSD's. This should result in faster load times in general. There is also a fix included that should help prevent a crash when loโฆ
Over the last few weeks we have been working on a lot of different parts to improve things. There should be some overall performance improvement and there are some Quality of Life changes as well. Rendering Path We changed from deferred shading to forward shadโฆ
In this update a few things were tweaked to hopefully reduce the load times in the game and updates to the tools which may or may not improve general performance. UE4 4.25.3->4.25.4 C++ compiler updated to the latest stable release Removed unused materials (A โฆ
New Demo Build We have been reworking things in the background with new grapple mechanics and visuals. We still have art assets to finalize and levels to adjust but at least there is enough complete to publish early. Epic Online Services We are integrating Epiโฆ