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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I know iit's been a long time coming, but Auto Fire is back in action and cranking out the updates and improvements! There has been a major UI revision for just about all of the supporting screens and menus. Consumable gear was added so you can manually heal u…
Since the Seattle Indies Expo at the start of September, I've been hard at work on the core systems of Auto Fire. This has been in anticipation of showing the game again, this time at the Roguelike Celebration in San Francisco this past weekend. These folks ar…
Something you never hear about in game development is the challenge of capturing footage for a trailer or some amount of publicity. Few games, particularly those with any kind of randomness or procedural generation, look 100% perfect at every moment during dev…
Some great new updates to Auto Fire this month. The UI got another level up with some improved screens and a more lived-in look. You can now go to the citadel and help those people out, building renown with that city. Citadels are a little more solid in their …
I know we've been dark for quite a while... as distractions have started to slow down towards winter, things are starting to roll more effectively again. This past summer, I made a video for the Seattle Indies Expo, who was doing a feature on local tactical ga…
Something that is really enjoyable to me, believe it or not, is refining ways to generate cool maps. To see the result of a mad pile of code and some assets turn into something you can play can be a bit addicting. I’ve certainly got a lot to do for entirely ne…
Whoa. Things have been quiet here for the entirety of 2020. Maybe we could call it intentional? Auto Fire has made great progress, but the updates posted to the web just never made their way here, and that's criminal. In the light of 2021 we apologize, and app…
There have been improvements to Auto Fire both big and small! There was a list as long as my arm of bugs and nitpicks that I discovered when showing off the game at the Roguelike Celebration. Quality of life improvements are always crowd-pleasers, and they hap…
Thanks to regular pushing from a friend, I finally got around to giving Auto Fire a bit of new flair! One of the challenges of the game for many new players is that they didn't always grok how time progressed: That is, the fact that time is always paused when …
On PAX Sunday (September 1), there is an special event just down the street from the Convention Center… The Seattle Indies Expo 2019. In this magical place you will find a great selection of local developers showing their newest stuff and I’m super-excited to …
Hey all! I just wanted to take a moment to crow about Auto Fire's new title image, which was commissioned from legendary car combat illustrator Denis Loubet! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35717062/806f44444ae7e921c62556e430…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.