Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 3 · 3 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Real time strategy, auto-battler and city management game. Organize and equip small squads of angels and devils in a procedurally generated world. Conquer and expand your cities in a campaign against time.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update is quite important for me, marking the return to development after months of stop, and bringing a complete new "neutral" faction, the Rogues, and a lot of other improvements. Much polishing was made to the siege phase of the game, which was still q…
Many improvements in this update and useful additions (like the "move all" buttons), thanks to feedbacks from users and fellow devs. The highlight on pratically all elements of the UI turned out to be very useful to discover hidden functionalities of the game,…
In this update the loots, which are an important part of the game, received a big rework/rewrite. Also, you can now obtain some "years" by completing quests. Since time is a resource like all others in the game (the most important one), you will now lose it wh…
In this update I added villagers and fixed some critical bugs. With villagers, for the first time we have an idea of the people living in these lands. These poor souls calmly walk in their cities until the hordes of angels and devils suddenly appear for the ba…
For this update I focused on balancing a lot of aspects of the game, like the damage and parry system. Some of them have been reworked in depth. The info UI during battles was just a placeholder in the previous version, now the layout is much better! I finally…
A new update is ready, with a lot of improvements and many reworked parts! New useful notifications are displayed during battles and the retreating mechanic now works in a more appropriate way. v0.6.6 - New appearing/disappearing effect for units in battle - R…
We are working on a new faction with five new characters. This will be the faction of 'neutrals' that will be guarding the structures on map. Until now, you had to combat against units of the opponent faction in order to capture the structures on map. This was…
A new public roadmap is now available on Trello at this link: https://trello.com/b/tXiJBnBk/a-thousand-years In the roadmap I defined all the important tasks for the next two main releases (v0.7 and v0.8 in this case) with some info and what is currently in pr…
Here we are, finally! The release of ATY is closer than ever. Recent Next Fest was useful and lot of people played the demo. And even though time has passed quickly over the past few months, we managed to finish the most important parts of the game. Campaign m…
We are working hard these weeks polishing and refining our game 'cause we think we are almost ready to publish a public demo. This is such an important milestone for us and we don't want to leave any critical bug or gameplay problem behind. We introduced some …