Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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73% positive of 15 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Smash Dungeon is a brutal, dark, intense, action rogue-like. Hack and slash your way through the procedurally generated dungeons on your own or in couch co-op, using a combination of armor & weapons upgrades, passive items and power-ups to kill everything in your path to claim the riches below.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 73% on 2026-11-01 → 73% today (15 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Some quality of life features have been added. Fast travel has been added. You can now teleport to a previously visited room from the map screen. An available dashes indicator has been added below the heroes feet. Traps are disabled when you clear a room (not …
Changes in V1.1.0 Along with the obvious bug fixes and minor QoL improvements a number of BIG new features have come in v1.1.0 and these mainly revolve around improving meta progression. Here's a list of the most notable ones. XP XP has been introduced which i…
Changes in V1.1.0 Along with the obvious bug fixes and minor QoL improvements a number of BIG new features have come in v1.1.0 and these mainly revolve around improving meta progression. Here's a list of the most notable ones. XP XP has been introduced which i…
Quality of Life improvements Normal & Hardcore modes with normal being easier than previous versions. Ability to change & swap consumable & drop items. Death scene which takes you back to start of level. Bow balancing improvements. Dash out of attack. Spawner …
Add frame limiter. Fix missing character on character selection screen.
Problem loading French localization file caused menu to not appear correctly
We're not done yet but I need your help The feedback I've had so far is that its pretty damn tough. I did say brutal in the description but maybe I've gone a little too far. As a solo-dev its hard to get the balance right because you play the game an awful lot…
Polish your hammers and get your quivers ready for a bloody brutal battle in Smash Dungeon! After 5 years of blood sweat and tears I'm very proud to announce that Smash Dungeon will finally be released on the 24th July 2023. A build has been uploaded and accep…
Its been a while since my last update so I thought I best let you all know where we are. What the hell have I been doing for the last 3 months? So so much... Weapon Boosts While play testing I noticed how damn hard it was. When you have hordes of enemies comin…
Knocking enemies away from you is an incredibly powerful tool in your arsenal so I've added a new consumable power up which pushes the enemies away from you when you land from a dash. This gives you a bit of breathing space after a dash away to escape enemies …
Recently I have been doing a lot of play testing and a couple of things kept popping up. Firstly when you get a LOT of enemies coming for you things get a little bit too overwhelming. Its great to see swarms of enemies coming at the player but unless you have …
I'm currently play testing and balancing the enemies strength & health and I noticed the sword and shield was a bit under powered. This was because I forgot to give the player a buff when they raised their shield so now if you raise your shield between you and…
Over the past few weeks I have been reviewing the art and improving the lighting for the levels and in the next few days I'll be updating the Steam page with some final screenshots, a couple of which I have already uploaded... Also I've decided on a look for t…
To tie in with the Going Rogue Festival on Steam there is a new Demo... There's a new persistent realm to go with the randomness of the dungeons which will contain NPC's for you to interact with and receive side quests. There is also an early preview of the Wi…
I started to feel that the balance of the game wasn't quite right and we had too many melee based enemies which was making for fairly boring gameplay so to help break things up I'm adding more variation on enemy attacks, starting with some additional projectil…
When you die in Smash Dungeon its not the end, although you will lose most of the items you found on that run. In a previous post I mentioned that you can find runes scattered throughout the dungeon. Runes are one of the items you will retain upon death and ca…
There's lots of development happened since the last update. Some of which is cosmetic and some which have changed the game quite drastically. I'll be announcing all the changes in a series of news posts over the next few weeks. In this post I'll be detailing p…
Since the last demo I've had a look to see what improvements I can make to improve the gameplay. As well as a lot of bug fixes There have been some changes and a lot of improvements. Most notable changes are... Power arrow direction indicator. New dashing enem…
Many bugs were slaughtered in getting this to a stage were I felt happy to present a demo. That's not to say its totally bug free but its a damn sight better than it was 2 weeks ago. One or two things didnt quite make the cut such as details on how to control …