Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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81% positive of 37 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (37 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Fixed an issue where pressing Pause or the PS5 touchpad to resume would immediately reopen the pause menu.Improved Pause and Back handling for controllers and keyboards. B/Circle goes back in menus without pausing gameplay.The game now pauses when the Steam ov…
This update addresses two issues reported by players: gameplay timing on different monitor refresh rates and controller compatibility. 60 FPS gameplay across monitor refresh rates Gameplay now runs at its intended 60 FPS timing independently of your monitor's …
Daddy rockets weren't showing up when he got out of view at the level end. Minor issue, but wanted to address it, especially as I am making a certification for Switch and XB1 and would like to have there too the best version possible.
Added two small level change indicators, one in the bridge level at the end of the ship, and one in the cave level.
Never trust .0 versions :) Just two minor issues I wanted to fix: - Issue with parallax layer on the forest level at the end. I was missing some layer data. - When jumping, Dan ninja can fire with his Uzi if the player presses the mine button. Both these bugs …
Many fixes and tweaks: -16 credits on Easy and Normal difficulty. (Rising Ninja and Ninja) - Prone gunman removed from level 1 in easy and normal - Bigger collision box for the prone gunman, so making contact with him is easier - No more dying falling from the…
To everyone who fought their way through Shadow Gangs: it's time to sharpen those ninja skills again! Shadow Gangs Zero is coming to Steam on October 27, 2026, bringing explosive arcade action, hand-drawn pixel art, and a whole new adventure to the Shadow Gang…
Hey everyone! We’re nearing the final 6 days of the Kickstarter for Shadow Gangs Zero! The game is already funded, but there’s still time to hit our exciting stretch goals and unlock even more content for the final release! Shadow Gangs Zero will feature stunn…
Shadow Gangs Zero: New 16 bits prequel for Neo Geo, Genesis/Megadrive, Dreamcast, PS5, Switch, Xbox, Steam. Homage to Shinobi, Bad Dudes arcade classics. Make sure to follow here: Shadow Gangs Zero Kickstarter
Collector Ultra Edition includes: Physical version of the game for the Dreamcast (PAL blue case) Physical version of the game for the Dreamcast (Jewel case) Physical Soundtrack in Vinyl high quality package Physical Soundtrack (2 CD's Original and Arranged ver…
Check the Kickstarter here: https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-dreamcast-version Collector edition and physical editions available, and also the long awaited Dreamcast port!
You liked Shadow Gangs, and you want a physicals edition of the game, or you want the Dreamcast version, or you want to see Shadow Gangs II one day? Kickstarter here: https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-dreamcast-version
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.
