Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
In the course of the 3D action adventure Leonidon will fight many battles, in which he has a combat system of 4 elements fire, water, air and earth, each element has more than 28 attacks, besides he has his alchemy skills to support himself
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello together, Before I am continuing the work on the rest of the story acts, I made a few additions and changes. -Add a move to target system while in time-shift mode -Add animation for the sprint boost in air -Add aim and shoot indicator -Add action camera …
Hello together, Besides working on the landscapes for Act 2 to Act 9, I made some changes to the game mechanics, which are now live and can be tested. -Add Wwise to the project. -Add a combat armor which build up piece by piece on the character, higher your co…
- Add magic eyes (can watch trough walls) - Add special ability UI - Add special ability level up logic - Adjust XP gain - Adjust particle effects - Adjust ranking combat counter
-Add collectible items in Act 1 -Changed puzzle difficulty Act 1 -Changed Boss difficulty in Act 1 -Reworked main menu interface -Reworked gameplay interface -Changed interface description -Reworked loading screen logic -Reworked hit feedback effect -Add ranki…
New loading screen logic Reworked animation for combat tactic movement Reworked jump logic Higher chance to hit special item with alchemy Reworked stamina logic New enemy death logic
Reworked Enemy melee attack logic Reworked Enemy animation logic Reworked Boss fight Fixed frame rate drop in the first map (Dahuam)
Hello together, Act 1 is finished, in this state it gives a good idea how Heart in the Dark will feels and look like. As I am working alone on the project, I have to spend the time wisely to finish the game as soon as possible, that means I will no more consta…
Hey out there I changed and integrated the following... - Stamina regeneration and the counter of the actions Leonidon makes - In air Leonidon can now glide and expand his air time - Charged attack on the ground - Expand air attack combo for all elements - New…
Hi there, I implemented a new target movement mode and directional dodge Have a great time...
Hi there, I wish you a great time...
Hi there, When Leonidon mastered all four elements he can chain now his attacks in all elements together I made a few changes to the attack speed of Leonidon AI chose in terms of special conditions from different attacks Have a great time...
Hi there, New in the game: - new character menu - shield counter - combo counter - skill counter - AI close attack - combo point changer (Wechselum)