Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 3 · 3 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
What would a content patch be without ALL of the bugs? Bug Fixes - Crit works properly now - Robberies and Thievery should now work properly - Max level raised to 8, as intended - The iron key once again properly unlocks the door it's supposed to - Shops now c…
Well, It never fails, I add stuff, I break stuff without noticing. Bug Fixes - Store will no longer take your item but not pay you if you back out of a sale. - You have 10 days to defeat the savage Orc, as the intro says. Somehow it internally got changed to 5…
Necromancer's Mansion The third dungeon, with substantially more random elements as well as 5 new enemies will be released at 9:00 M.S.T. This required a fairly massive overhaul to the base code, as a good chunk of it was created when I had been programming fo…
Wasn't expecting to have a patch today, but as was adding new monsters and ability for the new dungeon I tripped over a WHOLE wack of combat related bugs. - Orc stun ability now works properly, with a smaller duration and limited use. - The UI now properly upd…
- Some small UI fixes - Some rooms now reset when you leave the dungeon - There is some more variation in the special rooms that appear - Room generation is nearly where I want it for the third dungeon. The larger dungeons (as opposed to the first two) will be…
-Added Attributes: Strength, Agility, Stamina, Intelligence. They drive current combat stats, which will be approximately the same. But will now also impact town and dungeon events, which will be coming soon (week or so) - Mitigation now works properly, so eve…
MARBURGH IS OUT OF EARLY ACCESS! Additions - NEW DUNGEON - The cave - Complete with new events and new enemies - THE FOREST - Venture into the forest to find rewards and glory. Every time you leave your progress is reset - Inside you will find a variety of mon…
Marburgh is leaving Early access and releasing December 26th! I've gotten a lot of work done over this Christmas break so far, and will be ready to release for Boxing day Content update For this release I've almost doubled the current content in the game. Ther…
Next Big Content Drop is being pushed slightly Turns out, most of what I wanted to add not only isn't supported by my old code, changing it undoes a lot of the original "Spaghetti" I'm still planning to be done very soon, but most of the past several days has …
The Necromancer's mansion is now open With the savage orc dead, something has to fill the power vacuum. Enter... the Necromancer. He has been stealing villagers, alive and dead, for horrible experiments. Storm his Mansion and put an end to the threat to Marbur…
On December 28, Marburgh will leave early access for full release! Below is the roadmap for content leading up to the 28th Friday, December 11 5 New Enemies: Rats, Ghouls, Skeletons, Zombies, Necromancer 1 New Dungeon: The Necromancer's Mansion Venture inside …