Last 7 days · history since Nov 3, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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60% positive of 5 · 5 user reviews · Live from Steam
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Unleash your blade, and cleanse Larth from beasts , men or both, Explore freely the realms of the Lower Larth and decide its fate. Shadows of Larth brings you the joy to fight in a multi stance based melee combat system with RPG elements.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 60% on 2026-11-03 → 60% today (5 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Day 1 - Patch Notes : The mob hit reaction is now constant every-time they get hit. The dodge (Damage protection) is extended from 70% of the animation to 110% The roll (Damage protection) is extended from 50% of the animation to 75% The Power Stance will infl…
Greetings, After viewing the overall feedback and reaction about the Shadows of Larth, and by respect to the community and the quality standards I uphold, I decided that this game is not worthy to be public anymore or available in the Steam Digital Front. Fina…
Greetings and welcome to the Shadows of Larth community, In the next few hours precisely february 20th, 2020 at midnight UTC+1 time, february 19th at 6:00 pm EST time, the Shadows of Larth will be available to all of you with both DLCs free of charge. Please d…
Since the end of the Alpha phase and the beginning of the Bêta, rounds of optimization were launched each week, the world building has reached certain degree and amount that needs monitoring., this issue gave birth to a new process that I'm following extensive…
In the Shadows of Larth world building and the level design chain was established since the beginning of the game development nearly two years ago. i always start with a gray boxing layout to test the in Game experience first, then I move to start the assets d…
February 20th, 2020 is our rendez-vous, it is the day when I have to deliver and you will be the judges, I worked for nearly two years as a solo developer to make the experience as enjoyable as possible and I hope I will deliver on that. For the last sprint I …
In the process of creating the weapons that the players will hunt, loot, upgrade and use, a pipeline has been established since the prototyping phase a year ago, this process was made for the purpose of making it easier for me as a solo developer to switch bet…
In this Devlog entry, I will talk generally about my own process of creating enemies from start to finish, this process or processes are not canon, as you might know character design is a much more complex subject than environment design, it requires pipelines…
Greetings Champions of the Marked Guild, or Champions to be, as the Solo Developer of this title it is my duty to inform you that we officially broke from the cursed Alpha grounds to the promising lands of the Bêta, therefore I will concentrate on the progress…
2 items on Steam, newest first.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.